Exemple #1
0
        public static GLTFRoot Deserialize(JsonReader reader)
        {
            var root = new GLTFRoot();

            if (reader.Read() && reader.TokenType != JsonToken.StartObject)
            {
                throw new Exception("glTF JSON must be an object");
            }

            while (reader.Read() && reader.TokenType == JsonToken.PropertyName)
            {
                var curProp = reader.Value.ToString();

                switch (curProp)
                {
                case "extensionsUsed":
                    root.ExtensionsUsed = reader.ReadStringList();
                    break;

                case "extensionsRequired":
                    root.ExtensionsRequired = reader.ReadStringList();
                    break;

                case "accessors":
                    root.Accessors = reader.ReadList(() => Accessor.Deserialize(root, reader));
                    break;

                case "animations":
                    root.Animations = reader.ReadList(() => GLTFAnimation.Deserialize(root, reader));
                    break;

                case "asset":
                    root.Asset = Asset.Deserialize(root, reader);
                    break;

                case "buffers":
                    root.Buffers = reader.ReadList(() => Buffer.Deserialize(root, reader));
                    break;

                case "bufferViews":
                    root.BufferViews = reader.ReadList(() => BufferView.Deserialize(root, reader));
                    break;

                case "cameras":
                    root.Cameras = reader.ReadList(() => GLTFCamera.Deserialize(root, reader));
                    break;

                case "images":
                    root.Images = reader.ReadList(() => Image.Deserialize(root, reader));
                    break;

                case "materials":
                    root.Materials = reader.ReadList(() => Material.Deserialize(root, reader));
                    break;

                case "meshes":
                    root.Meshes = reader.ReadList(() => Mesh.Deserialize(root, reader));
                    break;

                case "nodes":
                    root.Nodes = reader.ReadList(() => Node.Deserialize(root, reader));
                    break;

                case "samplers":
                    root.Samplers = reader.ReadList(() => Sampler.Deserialize(root, reader));
                    break;

                case "scene":
                    root.Scene = SceneId.Deserialize(root, reader);
                    break;

                case "scenes":
                    root.Scenes = reader.ReadList(() => GLTF.Scene.Deserialize(root, reader));
                    break;

                case "skins":
                    root.Skins = reader.ReadList(() => Skin.Deserialize(root, reader));
                    break;

                case "textures":
                    root.Textures = reader.ReadList(() => Texture.Deserialize(root, reader));
                    break;

                default:
                    root.DefaultPropertyDeserializer(root, reader);
                    break;
                }
            }

            return(root);
        }