private MeshId ExportMesh(string name, GameObject[] primitives) { // check if this set of primitives is already a mesh MeshId existingMeshId = null; var key = new PrimKey(); foreach (var prim in primitives) { var filter = prim.GetComponent <MeshFilter>(); var renderer = prim.GetComponent <MeshRenderer>(); key.Mesh = filter.sharedMesh; key.Material = renderer.sharedMaterial; MeshId tempMeshId; if (_primOwner.TryGetValue(key, out tempMeshId) && (existingMeshId == null || tempMeshId == existingMeshId)) { existingMeshId = tempMeshId; } else { existingMeshId = null; break; } } // if so, return that mesh id if (existingMeshId != null) { return(existingMeshId); } // if not, create new mesh and return its id var mesh = new GLTF.Schema.GLTFMesh(); if (ExportNames) { mesh.Name = name; } mesh.Primitives = new List <MeshPrimitive>(primitives.Length); foreach (var prim in primitives) { mesh.Primitives.AddRange(ExportPrimitive(prim)); } var id = new MeshId { Id = _root.Meshes.Count, Root = _root }; _root.Meshes.Add(mesh); return(id); }
public static GLTFRoot Deserialize(TextReader textReader) { var jsonText = textReader.ReadToEnd(); var sr = textReader as StreamReader; sr.BaseStream.Seek(0, SeekOrigin.Begin); sr.DiscardBufferedData(); JObject jo = JObject.Parse(jsonText); var jsonReader = new JsonTextReader(textReader); var root = new GLTFRoot(); if (jsonReader.Read() && jsonReader.TokenType != JsonToken.StartObject) { throw new Exception("gltf json must be an object"); } while (jsonReader.Read() && jsonReader.TokenType == JsonToken.PropertyName) { var curProp = jsonReader.Value.ToString(); switch (curProp) { case "extensionsUsed": root.ExtensionsUsed = jsonReader.ReadStringList(); break; case "extensionsRequired": root.ExtensionsRequired = jsonReader.ReadStringList(); break; case "accessors": root.Accessors = jsonReader.ReadList(() => Accessor.Deserialize(root, jsonReader)); break; case "animations": root.Animations = jsonReader.ReadList(() => GLTFAnimation.Deserialize(root, jsonReader)); break; case "asset": var asset = jo["asset"].ToString(); root.Asset = JsonUtility.FromJson <Asset>(asset); // will be deleted Asset.Deserialize(root, jsonReader); break; case "buffers": root.Buffers = jsonReader.ReadList(() => GLTFBuffer.Deserialize(root, jsonReader)); break; case "bufferViews": root.BufferViews = jsonReader.ReadList(() => BufferView.Deserialize(root, jsonReader)); break; case "cameras": root.Cameras = new List <GLTFCamera>(); foreach (var camera in jo["cameras"]) { GLTFCamera c = JsonUtility.FromJson <GLTFCamera>(camera.ToString()); root.Cameras.Append(c); } // will be deleted jsonReader.ReadList(() => GLTFCamera.Deserialize(root, jsonReader)); break; case "images": root.Images = jsonReader.ReadList(() => GLTFImage.Deserialize(root, jsonReader)); break; case "materials": root.Materials = jsonReader.ReadList(() => GLTFMaterial.Deserialize(root, jsonReader)); break; case "meshes": root.Meshes = jsonReader.ReadList(() => GLTFMesh.Deserialize(root, jsonReader)); break; case "nodes": root.Nodes = jsonReader.ReadList(() => Node.Deserialize(root, jsonReader)); break; case "samplers": root.Samplers = jsonReader.ReadList(() => Sampler.Deserialize(root, jsonReader)); break; case "scene": root.Scene = SceneId.Deserialize(root, jsonReader); break; case "scenes": root.Scenes = jsonReader.ReadList(() => GLTF.Schema.GLTFScene.Deserialize(root, jsonReader)); break; case "skins": root.Skins = jsonReader.ReadList(() => Skin.Deserialize(root, jsonReader)); break; case "textures": root.Textures = jsonReader.ReadList(() => GLTFTexture.Deserialize(root, jsonReader)); break; default: root.DefaultPropertyDeserializer(root, jsonReader); break; } } return(root); }
public static GLTFRoot Deserialize(TextReader textReader) { var jsonReader = new JsonTextReader(textReader); var root = new GLTFRoot(); if (jsonReader.Read() && jsonReader.TokenType != JsonToken.StartObject) { throw new Exception("gltf json must be an object"); } while (jsonReader.Read() && jsonReader.TokenType == JsonToken.PropertyName) { var curProp = jsonReader.Value.ToString(); switch (curProp) { case "extensionsUsed": root.ExtensionsUsed = jsonReader.ReadStringList(); break; case "extensionsRequired": root.ExtensionsRequired = jsonReader.ReadStringList(); break; case "accessors": root.Accessors = jsonReader.ReadList(() => Accessor.Deserialize(root, jsonReader)); break; case "animations": root.Animations = jsonReader.ReadList(() => GLTFAnimation.Deserialize(root, jsonReader)); break; case "asset": root.Asset = Asset.Deserialize(root, jsonReader); break; case "buffers": root.Buffers = jsonReader.ReadList(() => GLTFBuffer.Deserialize(root, jsonReader)); break; case "bufferViews": root.BufferViews = jsonReader.ReadList(() => BufferView.Deserialize(root, jsonReader)); break; case "cameras": root.Cameras = jsonReader.ReadList(() => GLTFCamera.Deserialize(root, jsonReader)); break; case "images": root.Images = jsonReader.ReadList(() => GLTFImage.Deserialize(root, jsonReader)); break; case "materials": root.Materials = jsonReader.ReadList(() => GLTFMaterial.Deserialize(root, jsonReader)); break; case "meshes": root.Meshes = jsonReader.ReadList(() => GLTFMesh.Deserialize(root, jsonReader)); break; case "nodes": root.Nodes = jsonReader.ReadList(() => Node.Deserialize(root, jsonReader)); break; case "samplers": root.Samplers = jsonReader.ReadList(() => Sampler.Deserialize(root, jsonReader)); break; case "scene": root.Scene = SceneId.Deserialize(root, jsonReader); break; case "scenes": root.Scenes = jsonReader.ReadList(() => GLTF.Schema.GLTFScene.Deserialize(root, jsonReader)); break; case "skins": root.Skins = jsonReader.ReadList(() => Skin.Deserialize(root, jsonReader)); break; case "textures": root.Textures = jsonReader.ReadList(() => GLTFTexture.Deserialize(root, jsonReader)); break; default: root.DefaultPropertyDeserializer(root, jsonReader); break; } } return(root); }