private void OnRender(object sender, double timeDelta) { caretBlinkTimer += timeDelta; GLDraw.Fill(ref skin.BorderColor); GLDraw.FillRect(ref background, ref skin.BackgroundColor); if (selectionStart.Index != cursorPosition.Index) { var start = selectionStart.Index < cursorPosition.Index ? selectionStart : cursorPosition; var end = selectionStart.Index < cursorPosition.Index ? cursorPosition : selectionStart; if (Math.Abs(selectionStart.Position.Y - cursorPosition.Position.Y) < 0.0001f) { GLDraw.FillRect( new Rectangle( Inner.X + (int)start.Position.X, Inner.Y + (int)start.Position.Y, (int)(end.Position.X - start.Position.X), (int)skin.Font.LineSpacing), ref skin.SelectionColor); } else { int y = Inner.Y + (int)start.Position.Y; int ymax = Inner.Y + (int)end.Position.Y; GLDraw.FillRect(new Rectangle(Inner.X + (int)start.Position.X, y, Inner.Width - (int)start.Position.X, (int)skin.Font.LineSpacing), ref skin.SelectionColor); y += (int)skin.Font.LineSpacing; GLDraw.FillRect(new Rectangle(Inner.X, y, InnerWidth, ymax - y), ref skin.SelectionColor); GLDraw.FillRect(new Rectangle(Inner.X, ymax, (int)end.Position.X, (int)skin.Font.LineSpacing), ref skin.SelectionColor); } } GLDraw.Text(textProcessed, Inner, ref skin.Color); if (enabled) { if (HasFocus && caretBlinkTimer < caretBlinkInterval) { GLDraw.FillRect( new Rectangle( Inner.X + (int)cursorPosition.Position.X, Inner.Y + (int)cursorPosition.Position.Y, 1, (int)skin.Font.LineSpacing), ref skin.Color); } else if (caretBlinkTimer > caretBlinkInterval * 2.0) { caretBlinkTimer -= caretBlinkInterval * 2.0; } } }
private void OnRender(object sender, double timeDelta) { GLDraw.Fill(ref skin.BackgroundColor); GLDraw.FillRect(Inner, ref skin.KnobColor); }
private void OnRender(object sender, double timeDelta) { GLDraw.Fill(ref skin.BorderColor); GLDraw.FillRect(Inner, ref skin.BackgroundColor); GLDraw.Text(titleProcessed, ref moveClickRegion, ref skin.Color); }
private void OnRender(object sender, double timeDelta) { GLDraw.Fill(ref skin.BorderColor); GLDraw.FillRect(Inner, ref skin.BackgroundColor); GLDraw.Text(textProcessed, Inner, ref skin.Color); }
private void OnRender(object sender, double timeDelta) { GLDraw.Fill(ref skin.BackgroundColor); GLDraw.Text(textProcessed, Inner, ref skin.Color); //GLDraw.Line(Inner.Left, Inner.Bottom, Inner.Right, Inner.Bottom, ref skin.Color); // very ugly on windows : / }
private void OnRender(object sender, double timeDelta) { GLDraw.Fill(ref skin.BorderColor); GLDraw.FillRect(ref background, ref skin.BackgroundColor); }