Exemple #1
0
 public void UpdatePositionsOnly()
 {
     if(UpdatePositionsOnlyMethod != null){
         SurfaceDefaults d = new SurfaceDefaults(defaults);
         UpdatePositionsOnlyMethod(d);
         d.FillValues(true,false);
         window.UpdatePositionVertexArray(this,d.positions,d.layouts);
     }
 }
Exemple #2
0
 public SurfaceDefaults(SurfaceDefaults other)
 {
     if(other.positions != null){
         positions = new List<int>(other.positions);
     }
     if(other.layouts != null){
         layouts = new List<int>(other.layouts);
     }
     if(other.sprites != null){
         sprites = new List<int>(other.sprites);
     }
     if(other.sprite_types != null){
         sprite_types = new List<int>(other.sprite_types);
     }
     if(other.other_data != null){
         other_data = new List<float>[other.other_data.GetLength(0)];
         int idx = 0;
         foreach(List<float> l in other.other_data){
             other_data[idx] = new List<float>(l);
             ++idx;
         }
     }
     single_position = other.single_position;
     single_layout = other.single_layout;
     single_sprite = other.single_sprite;
     single_sprite_type = other.single_sprite_type;
     single_other_data = other.single_other_data;
     fill_count = other.fill_count;
 }
Exemple #3
0
 public void UpdateOtherDataOnly()
 {
     if(UpdateOtherDataOnlyMethod != null){
         SurfaceDefaults d = new SurfaceDefaults(defaults);
         UpdateOtherDataOnlyMethod(d);
         d.FillValues(false,true);
         window.UpdateOtherVertexArray(this,-1,d.sprites,d.sprite_types,d.other_data);
     }
 }
Exemple #4
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 public void Update()
 {
     if(UpdateMethod != null){
         SurfaceDefaults d = new SurfaceDefaults(defaults);
         UpdateMethod(d);
         d.FillValues(true,true);
         window.UpdatePositionVertexArray(this,d.positions,d.layouts);
         window.UpdateOtherVertexArray(this,-1,d.sprites,d.sprite_types,d.other_data);
     }
 }
Exemple #5
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 /*public void SetDefaults(IList<int> positions,IList<int> layouts,IList<int> sprites,IList<int> sprite_types,params IList<float>[] other_data){
     defaults = new SurfaceDefaults();
     if(positions != null){
         defaults.positions = new List<int>(positions);
     }
     if(layouts != null){
         defaults.layouts = new List<int>(layouts);
     }
     if(sprites != null){
         defaults.sprites = new List<int>(sprites);
     }
     if(sprite_types != null){
         defaults.sprite_types = new List<int>(sprite_types);
     }
     if(other_data != null){
         defaults.other_data = new List<float>[other_data.GetLength(0)];
         int idx = 0;
         foreach(List<float> l in other_data){
             other_data[idx] = new List<float>(l);
             ++idx;
         }
     }
 }*/
 public void SetDefaults(SurfaceDefaults new_defaults)
 {
     defaults = new_defaults;
 }
Exemple #6
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 public void DefaultUpdatePositions()
 {
     SurfaceDefaults d = new SurfaceDefaults(defaults);
     d.FillValues(true,false);
     window.UpdatePositionVertexArray(this,d.positions,d.layouts);
 }
Exemple #7
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 public void DefaultUpdateOtherData()
 {
     SurfaceDefaults d = new SurfaceDefaults(defaults);
     d.FillValues(false,true);
     window.UpdateOtherVertexArray(this,-1,d.sprites,d.sprite_types,d.other_data);
 }