public override void Init(GKToyBaseOverlord ovelord)
 {
     base.Init(ovelord);
     _output      = new GKToySharedVector3();
     outputObject = _output;
     _transform   = ovelord.gameObject.GetComponent <Transform>();
 }
 override public void Init(GKToyBaseOverlord ovelord)
 {
     base.Init(ovelord);
     _output      = new GKToySharedVector3();
     outputObject = _output;
 }