public override void Init(GKToyBaseOverlord ovelord) { base.Init(ovelord); _output = new GKToySharedVector3(); outputObject = _output; _transform = ovelord.gameObject.GetComponent <Transform>(); }
override public void Init(GKToyBaseOverlord ovelord) { base.Init(ovelord); _output = new GKToySharedVector3(); outputObject = _output; }