Exemple #1
0
 public void ShowLog(AttackResult ar)
 {
     if (ar.kill)
     {
         Console.WriteLine($"{ar.attaker.Name} Убил {ar.tar.Name}");
     }
     else if (ar.block && ar.crit)
     {
         Console.WriteLine($"{ar.attaker.Name} пытаеться очень сильно ударить но {ar.tar.Name} блокирует часть урона и получает {ar.dmg} урона");
     }
     else if (ar.block)
     {
         Console.WriteLine($"{ar.attaker.Name} пытаеться ударить но {ar.tar.Name} блокирует часть урона и получает {ar.dmg} урона");
     }
     else if (ar.crit)
     {
         Console.WriteLine($"{ar.attaker.Name} пытаеться очень сильно ударить {ar.tar.Name} и попадает по нему с уроном в размере {ar.dmg}");
     }
     else
     {
         Console.WriteLine($"{ar.attaker.Name} ударил {ar.tar.Name} на {ar.dmg}");
     }
 }
Exemple #2
0
        public void nexStepBatle(Object source, ElapsedEventArgs e)
        {
            int          deathCount = 0;
            AttackResult ar         = new AttackResult();

            foreach (AEntity ae in Team1)
            {
                if (ae.IsDead)
                {
                    deathCount++;
                }
            }
            if (deathCount == Team1.Count)
            {
                batleEnd = true;
                Console.WriteLine("TEAM2 WIN");
                Console.WriteLine($"{Team2[0].Name}  ::  {Team2[0].Health}");
                Console.WriteLine($"{Team2[1].Name}  ::  {Team2[1].Health}");
                Console.WriteLine($"{Team2[2].Name}  ::  {Team2[2].Health}");
                Console.WriteLine($"{Team2[3].Name}  ::  {Team2[3].Health}");
                Console.WriteLine($"{Team1[0].Name}  ::  {Team1[0].Health}");
                Console.WriteLine($"{Team1[1].Name}  ::  {Team1[1].Health}");
                Console.WriteLine($"{Team1[2].Name}  ::  {Team1[2].Health}");
                Console.WriteLine($"{Team1[3].Name}  ::  {Team1[3].Health}");
            }
            deathCount = 0;
            foreach (AEntity ae in Team2)
            {
                if (ae.IsDead)
                {
                    deathCount++;
                }
            }
            if (deathCount == Team2.Count)
            {
                batleEnd = true;
                Console.WriteLine("TEAM1 WIN");
                Console.WriteLine($"{Team2[0].Name}  ::  {Team2[0].Health}");
                Console.WriteLine($"{Team2[1].Name}  ::  {Team2[1].Health}");
                Console.WriteLine($"{Team2[2].Name}  ::  {Team2[2].Health}");
                Console.WriteLine($"{Team2[3].Name}  ::  {Team2[3].Health}");
                Console.WriteLine($"{Team1[0].Name}  ::  {Team1[0].Health}");
                Console.WriteLine($"{Team1[1].Name}  ::  {Team1[1].Health}");
                Console.WriteLine($"{Team1[2].Name}  ::  {Team1[2].Health}");
                Console.WriteLine($"{Team1[3].Name}  ::  {Team1[3].Health}");
            }
            if (!batleEnd)
            {
                foreach (AEntity ae in Team1)
                {
                    if (ae.Target != null)
                    {
                        if (!ae.Target.IsDead)
                        {
                            ar = ae.attack();
                        }
                        else
                        {
                            while (true)
                            {
                                int index = rnd.Next(0, Team2.Count);
                                if (!Team2[index].IsDead)
                                {
                                    ar = ae.attack(Team2[index]);
                                    ShowLog(ar);
                                    break;
                                }
                            }
                        }
                    }
                    else
                    {
                        while (true)
                        {
                            int index = rnd.Next(0, Team2.Count);
                            if (!Team2[index].IsDead)
                            {
                                ar = ae.attack(Team2[index]);
                                ShowLog(ar);
                                break;
                            }
                        }
                    }
                }
                foreach (AEntity ae in Team2)
                {
                    if (ae.Target != null)
                    {
                        if (!ae.Target.IsDead)
                        {
                            ar = ae.attack();
                            ShowLog(ar);
                        }
                        else
                        {
                            while (true)
                            {
                                int index = rnd.Next(0, Team1.Count);
                                if (!Team1[index].IsDead)
                                {
                                    ar = ae.attack(Team1[index]);
                                    ShowLog(ar);
                                    break;
                                }
                            }
                        }
                    }
                    else
                    {
                        while (true)
                        {
                            int index = rnd.Next(0, Team1.Count);
                            if (!Team1[index].IsDead)
                            {
                                ar = ae.attack(Team1[index]);
                                ShowLog(ar);
                                break;
                            }
                        }
                    }
                }
                Console.WriteLine($"{Team2[0].Name}  ::  {Team2[0].Health}");
                Console.WriteLine($"{Team2[1].Name}  ::  {Team2[1].Health}");
                Console.WriteLine($"{Team2[2].Name}  ::  {Team2[2].Health}");
                Console.WriteLine($"{Team2[3].Name}  ::  {Team2[3].Health}");
                Console.WriteLine($"{Team1[0].Name}  ::  {Team1[0].Health}");
                Console.WriteLine($"{Team1[1].Name}  ::  {Team1[1].Health}");
                Console.WriteLine($"{Team1[2].Name}  ::  {Team1[2].Health}");
                Console.WriteLine($"{Team1[3].Name}  ::  {Team1[3].Health}");
            }
        }