Exemple #1
0
        private void SetAbility(ref DataRow dr)
        {
            Abilities = new Dictionary <string, string>();

            string[] ability_name = { "HP", "FireRate", "Evasion", "Accuracy", "AttackSpeed", "MoveSpeed", "Critical" };

            for (int i = 0; i < ability_name.Length; ++i)
            {
                Abilities.Add(ability_name[i], (string)dr[ability_name[i]]);
            }

            Abilities.Add("Grow", (string)dr["Grow"]);

            if (ETC.IsDBNullOrBlank(dr, "Bullet") == true)
            {
                Abilities.Add("Bullet", "0");
            }
            else
            {
                Abilities.Add("Bullet", (string)dr["Bullet"]);
            }

            if (ETC.IsDBNullOrBlank(dr, "Armor") == true)
            {
                Abilities.Add("Armor", "0");
            }
            else
            {
                Abilities.Add("Armor", (string)dr["Armor"]);
            }

            AbilityGrade = ((string)dr["AbilityGrade"]).Split(';');
        }
Exemple #2
0
        internal Fairy(DataRow dr, bool basic_info = false)
        {
            Name          = (string)dr["Name"];
            DicNumber     = (int)dr["DicNumber"];
            Type          = (string)dr["Type"];
            ProductTime   = (int)dr["ProductTime"];
            Note          = ETC.IsDBNullOrBlank(dr, "Note") ? "" : (string)dr["Note"];
            ProductDialog = ETC.IsDBNullOrBlank(dr, "ProductDialog") ? "" : (string)dr["ProductDialog"];

            SkillName    = (string)dr["SkillName"];
            SkillExplain = (string)dr["SkillExplain"];
            SkillEffect  = ((string)dr["SkillEffect"]).Split(';');
            SkillRate    = ((string)dr["SkillRate"]).Split(';');

            OrderConsume = (int)dr["OrderConsume"];
            CoolDown     = (int)dr["CoolDown"];

            SetAbility(ref dr);
        }
Exemple #3
0
        internal Equip(DataRow dr, bool basic_info = false)
        {
            Name          = (string)dr["Name"];
            Id            = (int)dr["Id"];
            Grade         = (int)dr["Grade"];
            ProductTime   = (int)dr["ProductTime"];
            Category      = (string)dr["Category"];
            Icon          = (string)dr["Icon"];
            Note          = ETC.IsDBNullOrBlank(dr, "Note") ? "" : (string)dr["Note"];
            Type          = (string)dr["Type"];
            ProductDialog = ETC.IsDBNullOrBlank(dr, "ProductDialog") ? "" : (string)dr["ProductDialog"];

            ImagePath = Path.Combine(ETC.cachePath, "Equip", "Normal", string.Format("{0}.gfdcache", Icon));

            OnlyUse     = ETC.IsDBNullOrBlank(dr, "OnlyUse") ? null : ((string)dr["OnlyUse"]).Split(';');
            DollType    = ETC.IsDBNullOrBlank(dr, "DollType") ? null : ((string)dr["DollType"]).Split(';');
            SpecialDoll = ETC.IsDBNullOrBlank(dr, "SpecialDoll") ? null : ((string)dr["SpecialDoll"]).Split(';');

            SetAbility(ref dr);
        }
Exemple #4
0
        internal Doll(DataRow dr, bool basic_info = false)
        {
            Name          = (string)dr["Name"];
            ProductDialog = ETC.IsDBNullOrBlank(dr, "ProductDialog") ? "" : (string)dr["ProductDialog"];

            krName      = (string)dr["Name"];
            NickName    = (string)dr["NickName"];
            CodeName    = (string)dr["CodeName"];
            DicNumber   = (int)dr["DicNumber"];
            RealModel   = (string)dr["Model"];
            Country     = SetCountry(ref dr);
            Grade       = (int)dr["Grade"];
            ProductTime = (int)dr["ProductTime"];
            Type        = (string)dr["Type"];
            DropEvent   = ((string)dr["DropEvent"]).Split(',');
            HasMod      = (bool)dr["HasMod"];
            HasVoice    = (bool)dr["HasVoice"];
            Illustrator = ETC.IsDBNullOrBlank(dr, "Illustrator") ? "" : (string)dr["Illustrator"];
            HasCensored = (bool)dr["HasCensor"];
            CensorType  = HasCensored ? ((string)dr["CensorType"]).Split(';') : null;
            Costumes    = ETC.IsDBNullOrBlank(dr, "Costume") == true ? null : ((string)dr["Costume"]).Split(';');

            string[] BuffFormation_Data = ((string)dr["EffectFormation"]).Split(',');
            BuffFormation = new int[9];

            for (int i = 0; i < BuffFormation_Data.Length; ++i)
            {
                BuffFormation[i] = int.Parse(BuffFormation_Data[i]);
            }

            BuffInfo = ((string)dr["Effect"]).Split(';');
            BuffType = ((string)dr["EffectType"]).Split(',');

            SkillName    = (string)dr["Skill"];
            SkillExplain = (string)dr["SkillExplain"];
            SkillEffect  = ((string)dr["SkillEffect"]).Split(';');
            SkillMag     = ((string)dr["SkillMag"]).Split(',');

            if (HasMod == true)
            {
                ModGrade = (int)dr["ModGrade"];
                string[] ModBuffFormation_Data = ((string)dr["ModEffectFormation"]).Split(',');
                ModBuffFormation = new int[9];

                for (int i = 0; i < ModBuffFormation_Data.Length; ++i)
                {
                    ModBuffFormation[i] = int.Parse(ModBuffFormation_Data[i]);
                }

                ModBuffInfo      = ((string)dr["ModEffect"]).Split(';');
                ModSkillName     = (string)dr["ModSkill"];
                ModSkillExplain  = (string)dr["ModSkillExplain"];
                ModSkillEffect   = ((string)dr["ModSkillEffect"]).Split(';');
                ModSkillMag      = ((string)dr["ModSkillMag"]).Split(',');
                SkillMagAfterMod = ((string)dr["SkillMagAfterMod"]).Split(',');
            }

            if (basic_info == false)
            {
                if (HasVoice == true)
                {
                    Voices     = ((string)dr["Voices"]).Split(';');
                    VoiceActor = ETC.IsDBNullOrBlank(dr, "VoiceActor") ? "" : (string)dr["VoiceActor"];

                    if (ETC.IsDBNullOrBlank(dr, "CostumeVoices") == false)
                    {
                        string[] temp = ((string)dr["CostumeVoices"]).Split('/');

                        CostumeVoices = new string[temp.Length, 2];

                        for (int i = 0; i < temp.Length; ++i)
                        {
                            CostumeVoices[i, 0] = temp[i].Split(':')[0];
                            CostumeVoices[i, 1] = temp[i].Split(':')[1];
                        }
                    }
                }
                else
                {
                    Voices        = null;
                    CostumeVoices = null;
                }

                SetAbility(ref dr);
            }
        }