internal Font() { glyphs= new Dictionary<char, FontGlyphCollection>(); maxSize= Size2.NO_SIZE; bitmap= null; wordSpacing= 10f; size= 14f; pOriginalSize= 14f; pName= ""; texture= Texture.NULL; }
public Image(Texture pmTexture) { texture= pmTexture; }
public Image(Sdx.Bitmap bmp) { texture= new Texture(bmp); }