Exemple #1
0
        /// <summary>
        /// Loads every saved beatmap to the list
        /// </summary>
        public void LoadBeatmaps()
        {
            // Initialize empty list
            Beatmaps = new ObservableCollection <BeatmapListItemViewModel>();

            // Load everything from file
            var fileContent = File.ReadAllLines("beatmaps.txt");

            // Convert file content into beatmaps
            for (int i = 0; i < fileContent.Length; i++)
            {
                // Get url line
                var difficultyUrl = fileContent[i];

                // Convert it to beatmap
                var beatmap = BeatmapWebHelpers.GetBeatmapFromUrl(difficultyUrl);

                // Add it to the main list
                IoC.UI.DispatcherThreadAction(() => Beatmaps.Add(beatmap));
            }
        }
Exemple #2
0
 /// <summary>
 /// Checks every listed beatmap for mods
 /// </summary>
 private async Task CheckMods()
 {
     // In the background, check for new mods
     await RunCommandAsync(() => ProcessingBeatmaps, async() => BeatmapWebHelpers.CheckMods());
 }
Exemple #3
0
        /// <summary>
        /// Adds new beatmap to the list based on user's input
        /// </summary>
        private async Task AddUserBeatmap()
        {
            // In the background, add the beatmap to the list based on input
            await RunCommandAsync(() => ProcessingBeatmaps, async() => IoC.BeatmapManager.AddBeatmap(BeatmapWebHelpers.GetBeatmapFromUrl(BeatmapUrl)));

            // Clear url box so its easier to provide next one
            BeatmapUrl = string.Empty;
        }