private void loadCamera() { //nmcg - camera path manager - step 1 this.camera2D = new Camera2D(this, new Vector2(this.GraphicsDevice.Viewport.Width / 2, 2100), 0, 1); //nmcg - game camera - step 3 Components.Add(camera2D); }
private void loadCamera() { int[] levelLenght = getFileLength("", currentLevel); //nmcg - camera path manager - step 1 this.camera2D = new Camera2D(this, new Vector2(this.GraphicsDevice.Viewport.Width / 2, levelLenght[0]*60), 0, 1); //nmcg - game camera - step 3 Components.Add(camera2D); }