Exemple #1
0
        void Start()
        {
            FCore.EventKey1Down += OnKey1Down;
            FCore.EventKey1Up   += OnKey1Up;

            _penObj = new GameObject("penRay");
            penRay  = _penObj.AddComponent <PenRay>();
        }
Exemple #2
0
        void Start()
        {
            //设置屏幕为3D显示模式
            // FCore.SetScreen3D();

            FCore.EventKey0Down += OnKey0Down;
            FCore.EventKey0Up   += OnKey0Up;

            FCore.EventKey1Down += OnKey0Down;
            FCore.EventKey1Up   += OnKey0Up;

            _penObj    = new GameObject("penRay");
            tempPenRay = _penObj.AddComponent <PenRay>();


            //通过3DUI物体找到挂在在上面的UIButton3D脚本。
            // uibutton3d = FindObjectOfType<UIButton3D>();
            camera2D = Monitor23DMode.instance.camera2D;
        }