public void LoadSpellCard(GuillaumeSpellCard sc) { Debug.Log("Play Spell"); if (sc == null) { return; } spellCard = sc; title.text = sc.cardName; detail.text = sc.cardDetail; type.text = sc.cardtype; art.sprite = sc.art; cost.text = sc.cardManaCost.ToString(); if (string.IsNullOrEmpty(sc.cardAttack.ToString())) { attack.gameObject.SetActive(false); } if (string.IsNullOrEmpty(sc.cardHealth.ToString())) { health.gameObject.SetActive(false); } }
public void LoadSpellCard(GuillaumeSpellCard sc) { if (sc == null) { return; } spellCard = sc; title.text = sc.cardName; detail.text = sc.cardDetail; type.text = sc.cardtype; art.sprite = sc.art; cost.text = sc.cardManaCost.ToString(); }