protected override void OnEnable()
 {
     base.OnEnable();
     _masterPulse = target as MasterPulseModule;
 }
 // Use this for initialization
 void Start()
 {
     this.pitchShifter = gameObject.GetComponent<PitchShifter>();
     this.masterPulseModule = gameObject.GetComponent<MasterPulseModule>();
 }