Exemple #1
0
        internal Population RunGeneration(int currentGeneration, Population currentPopulation, FitnessFunction fitnessFunctionDelegate)
        {
            //create new empty populations for processing
            var tempPopulation      = currentPopulation.CreateEmptyCopy();
            var processedPopulation = tempPopulation.CreateEmptyCopy();

            tempPopulation.Solutions.AddRange(currentPopulation.Solutions);

            //clear the current population, this keeps it simple as the solutions could
            //easily get corrupted by genetic operators as from v 2.04 on, the genes are no longer cloned
            currentPopulation.Solutions.Clear();

            //invoke the operators
            var enabledOperators = this.Operators.Where((o) => o.Enabled).ToList();
            var operatorCount    = enabledOperators.Count();

            for (int op = 0; op < operatorCount; op++)
            {
                var enabled = true;

                var genOp = enabledOperators [op] as IGeneticOperator;
                if (genOp != null)
                {
                    enabled = genOp.Enabled;
                }
                else
                {
                    throw new NullReferenceException("A genetic operator was null.");
                }

                //note that each internal operator will adhere to the enabled flag itself,
                //however the check is made here as this cannot be guaranteed with third party
                //operators.
                if (enabled)
                {
                    genOp.Invoke(tempPopulation, ref processedPopulation, fitnessFunctionDelegate);

                    Evaluations += genOp.GetOperatorInvokedEvaluations();

                    tempPopulation.Solutions.Clear();
                    tempPopulation.Solutions.AddRange(processedPopulation.Solutions);
                    processedPopulation.Solutions.Clear();

                    // if the next operator in the collection does not require an evaluated population
                    // then no need to evaluate
                    if (op + 1 < operatorCount)
                    {
                        // we are not the last operator, there is another operator to follow
                        // so check to see if an evaluation is required
                        if (enabledOperators [op + 1].RequiresEvaluatedPopulation)
                        {
                            Evaluations += tempPopulation.Evaluate(fitnessFunctionDelegate);
                        }
                        else
                        {
                            EvaluationsRemoved++;
                        }
                    }
                    else
                    {
                        Evaluations += tempPopulation.Evaluate(fitnessFunctionDelegate);
                    }

                    //TODO: Add appropriate Logging
                    //if (this.OnLogging != null) {
                    //	var eventArgs = new LoggingEventArgs ("Generation: {0}, Evaluations: {1}", currentGeneration + 1, Evaluations);
                    //	this.OnLogging (this, eventArgs);
                    //}

                    //raise the Generation Complete event
                    if (this.OnOperatorComplete != null)
                    {
                        var eventArgs = new GaOperatorEventArgs(genOp, tempPopulation, currentGeneration + 1, Evaluations);
                        this.OnOperatorComplete(this, eventArgs);
                    }
                }
            }

            return(tempPopulation);
        }
Exemple #2
0
        internal Population RunGeneration(int currentGeneration, Population currentPopulation, FitnessFunction fitnessFunctionDelegate)
        {
            //create new empty populations for processing
            var tempPopulation      = currentPopulation.CreateEmptyCopy();
            var processedPopulation = tempPopulation.CreateEmptyCopy();

            tempPopulation.Solutions.AddRange(currentPopulation.Solutions);

            //clear the current population, this keeps it simple as the solutions could
            //easily get corrupted by genetic operators as from v 2.04 on, the genes are no longer cloned
            currentPopulation.Solutions.Clear();

            //invoke the operators
            //Note: Each operator will contribute to populating the New Population. It is not untill all operators are
            //invoked the the new population is complete. For example the Elite operator with 10% will return a
            //_newPopulation object containing only the top 10% of the solutions that exist in _population.
            //Deletions handled by the operator(s)
            foreach (var op in this.Operators)
            {
                var enabled = true;
                //maxFitnessPre = tempPopulation.MaximumFitness;

                var genOp = op as IGeneticOperator;                 //this is the new interface
                if (genOp != null)
                {
                    //using new interface so check enabled
                    enabled = genOp.Enabled;
                }

                //note that each internal operator will adhere to the enabled flag itself,
                //however the check is made here as this cannot be guaranteed with third party
                //operators.
                if (enabled)
                {
                    op.Invoke(tempPopulation, ref processedPopulation, fitnessFunctionDelegate);

                    Evaluations += op.GetOperatorInvokedEvaluations();

                    tempPopulation.Solutions.Clear();
                    tempPopulation.Solutions.AddRange(processedPopulation.Solutions);
                    processedPopulation.Solutions.Clear();

                    //TODO: Fix this.
                    //Some solutions will have already been evaluated during the operator invocations
                    //e.g. crossover, however, they may have also been mutated. By tracking/evaluating
                    //mutated we could get here only needing to evaluate those that wern't touched
                    //by the operators. The Chromosome.EvaluatedByOperator flag could help here...
                    //evaluate in case it affects the next operators selection

                    Evaluations += tempPopulation.Evaluate(fitnessFunctionDelegate);

                    //raise the Generation Complete event
                    if (this.OnOperatorComplete != null)
                    {
                        var eventArgs = new GaOperatorEventArgs(op, tempPopulation, currentGeneration + 1, Evaluations);
                        this.OnOperatorComplete(this, eventArgs);
                    }
                }
            }

            return(tempPopulation);
        }