void SetInitialReferences() { itemMaster = GetComponent <Item_Master>(); if (GetComponent <Renderer>() != null) { myRenderer = GetComponent <Renderer>(); } else { myRenderer = GetComponentInChildren <Renderer>(); } myRenderer.material = defaultMaterial; }
void SetInitialReferences() { itemMaster = GetComponent <Item_Master>(); playerGo = GameManager_References._player; if (isTriggerPickup) { if (GetComponent <Collider>() != null) { GetComponent <Collider>().isTrigger = true; } if (GetComponent <Rigidbody>() != null) { GetComponent <Rigidbody>().isKinematic = true; } } }
void SetInitialReferences() { itemMaster = GetComponent <Item_Master>(); }
void SetInitialReferences() { itemMaster = GetComponent <Item_Master>(); myTransform = transform; myRigidbody = GetComponent <Rigidbody>(); }
void SetInitialReferences() { itemMaster = GetComponent <Item_Master>(); playerTag = "Player"; }