Exemple #1
0
        void SetInitialReferences()
        {
            itemMaster = GetComponent <Item_Master>();
            if (GetComponent <Renderer>() != null)
            {
                myRenderer = GetComponent <Renderer>();
            }
            else
            {
                myRenderer = GetComponentInChildren <Renderer>();
            }

            myRenderer.material = defaultMaterial;
        }
Exemple #2
0
        void SetInitialReferences()
        {
            itemMaster = GetComponent <Item_Master>();
            playerGo   = GameManager_References._player;

            if (isTriggerPickup)
            {
                if (GetComponent <Collider>() != null)
                {
                    GetComponent <Collider>().isTrigger = true;
                }

                if (GetComponent <Rigidbody>() != null)
                {
                    GetComponent <Rigidbody>().isKinematic = true;
                }
            }
        }
Exemple #3
0
 void SetInitialReferences()
 {
     itemMaster = GetComponent <Item_Master>();
 }
Exemple #4
0
 void SetInitialReferences()
 {
     itemMaster  = GetComponent <Item_Master>();
     myTransform = transform;
     myRigidbody = GetComponent <Rigidbody>();
 }
Exemple #5
0
 void SetInitialReferences()
 {
     itemMaster = GetComponent <Item_Master>();
     playerTag  = "Player";
 }