ReadInt32() public static méthode

Reads an unsigned, big-endian, 32-bit number from a stream.
public static ReadInt32 ( Stream stream ) : uint
stream Stream The stream to read from.
Résultat uint
Exemple #1
0
        /// <summary>
        /// Loads a collection of chunks from a Quetzal file.
        /// </summary>
        /// <param name="stream">The stream to read from.</param>
        /// <returns>A new <see cref="Quetzal"/> instance initialized
        /// from the stream.</returns>
        /// <remarks>
        /// Duplicate chunks are not supported by this class. Only the last
        /// chunk of a given type will be available.
        /// </remarks>
        public static Quetzal FromStream(Stream stream)
        {
            Quetzal result = new Quetzal();

            uint type = BigEndian.ReadInt32(stream);

            if (type != FORM && type != LIST && type != CAT_)
            {
                throw new ArgumentException("Invalid IFF type");
            }

            int length = (int)BigEndian.ReadInt32(stream);

            byte[] buffer     = new byte[length];
            int    amountRead = stream.Read(buffer, 0, (int)length);

            if (amountRead < length)
            {
                throw new ArgumentException("Quetzal file is too short");
            }

            stream = new MemoryStream(buffer);
            type   = BigEndian.ReadInt32(stream);
            if (type != IFZS)
            {
                throw new ArgumentException("Wrong IFF sub-type: not a Quetzal file");
            }

            while (stream.Position < stream.Length)
            {
                type   = BigEndian.ReadInt32(stream);
                length = (int)BigEndian.ReadInt32(stream);
                byte[] chunk = new byte[length];
                amountRead = stream.Read(chunk, 0, length);
                if (amountRead < length)
                {
                    throw new ArgumentException("Chunk extends past end of file");
                }

                result.chunks[type] = chunk;
            }

            return(result);
        }
Exemple #2
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        /// <summary>
        /// Reconstitutes a changed block of memory by applying a compressed
        /// set of differences to the original block from the game file.
        /// </summary>
        /// <param name="original">The original block of memory.</param>
        /// <param name="delta">The RLE-compressed set of differences,
        /// prefixed with a 4-byte length. This length may be larger than
        /// the original block, but not smaller.</param>
        /// <returns>The changed block of memory. The length of this array is
        /// specified at the beginning of <paramref name="delta"/>.</returns>
        public static byte[] DecompressMemory(byte[] original, byte[] delta)
        {
            MemoryStream mstr   = new MemoryStream(delta);
            uint         length = BigEndian.ReadInt32(mstr);

            if (length < original.Length)
            {
                throw new ArgumentException("Compressed block's length tag must be no less than original block's size");
            }

            byte[] result = new byte[length];
            int    rp     = 0;

            for (int i = 4; i < delta.Length; i++)
            {
                byte b = delta[i];
                if (b == 0)
                {
                    int repeats = delta[++i] + 1;
                    Array.Copy(original, rp, result, rp, repeats);
                    rp += repeats;
                }
                else
                {
                    result[rp] = (byte)(original[rp] ^ b);
                    rp++;
                }
            }

            while (rp < original.Length)
            {
                result[rp] = original[rp];
                rp++;
            }

            return(result);
        }
Exemple #3
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        /// <summary>
        /// Initializes a new allocator from a previous saved heap state.
        /// </summary>
        /// <param name="savedHeap">A byte array describing the heap state,
        /// as returned by the <see cref="Save"/> method.</param>
        /// <param name="requester">A delegate to request more memory.</param>
        public HeapAllocator(byte[] savedHeap, MemoryRequester requester)
        {
            this.heapAddress = BigEndian.ReadInt32(savedHeap, 0);
            this.setEndMem   = requester;
            this.blocks      = new List <HeapEntry>();
            this.freeList    = new List <HeapEntry>();

            uint numBlocks = BigEndian.ReadInt32(savedHeap, 4);

            blocks.Capacity = (int)numBlocks;
            uint nextAddress = heapAddress;

            for (uint i = 0; i < numBlocks; i++)
            {
                uint start  = BigEndian.ReadInt32(savedHeap, 8 * i + 8);
                uint length = BigEndian.ReadInt32(savedHeap, 8 * i + 12);
                blocks.Add(new HeapEntry(start, length));

                if (nextAddress < start)
                {
                    freeList.Add(new HeapEntry(nextAddress, start - nextAddress));
                }

                nextAddress = start + length;
            }

            endMem     = nextAddress;
            heapExtent = nextAddress - heapAddress;

            if (setEndMem(endMem) == false)
            {
                throw new ArgumentException("Can't allocate VM memory to fit saved heap");
            }

            blocks.Sort(entryComparer);
            freeList.Sort(entryComparer);
        }
Exemple #4
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 /// <summary>
 /// Reads a big-endian double word from memory.
 /// </summary>
 /// <param name="offset">The address to read from.</param>
 /// <returns>The 32-bit value at the specified address.</returns>
 public uint ReadInt32(uint offset)
 {
     return(BigEndian.ReadInt32(memory, offset));
 }