Exemple #1
0
 private void SendCallback(IAsyncResult ar)
 {
     try
     {
         // Retrieve the socket from the state object.
         FxTcpClientSocket pClientSocket = (FxTcpClientSocket)ar.AsyncState;
         // Complete sending the data to the remote device.
         int bytesSent = m_hSocket.EndSend(ar);
         OnSend((UInt32)bytesSent);
     }
     catch (SocketException e)
     {
         SNetEvent pEvent = new SNetEvent();
         pEvent.eType   = ENetEvtType.NETEVT_ERROR;
         pEvent.dwValue = (UInt32)e.SocketErrorCode;
         FxNetModule.Instance().PushNetEvent(this, pEvent);
         Disconnect();
         return;
     }
     catch (Exception e)
     {
         SNetEvent pEvent = new SNetEvent();
         pEvent.eType = ENetEvtType.NETEVT_ERROR;
         //pEvent.dwValue = (UInt32)e.HResult;
         FxNetModule.Instance().PushNetEvent(this, pEvent);
         Disconnect();
         return;
     }
 }
Exemple #2
0
        private void ConnectCallback(IAsyncResult ar)
        {
            try
            {
                FxTcpClientSocket pClientSocket = (FxTcpClientSocket)ar.AsyncState;
                m_hSocket.EndConnect(ar);

                OnConnect();
            }
            catch (SocketException e)
            {
                SNetEvent pEvent = new SNetEvent();
                pEvent.eType   = ENetEvtType.NETEVT_ERROR;
                pEvent.dwValue = (UInt32)e.SocketErrorCode;
                FxNetModule.Instance().PushNetEvent(this, pEvent);
                Disconnect();
            }
        }