public PrintText OffSet() { PrintText ret = new PrintText(this.Text, this.Position, new SolidBrush(Color.Wheat)); ret.Position = new Vec2(this.Position.X + 1, this.Position.Y + 1); return ret; }
/// <summary> /// Renders the current frame (Text and Renderables) /// </summary> /// <param name="g"></param> public override void Draw(Graphics g) { /* g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.SmoothingMode = SmoothingMode.HighQuality;*/ g.InterpolationMode = InterpolationMode.Low; g.SmoothingMode = SmoothingMode.HighSpeed; PrintText p; if(Globals.DrawTracePath) foreach (PrintText text in TracePath) { text.OffSet().Render(g); text.Render(g); } ///Draw stuff foreach (Drawable obj in Renderables) obj.Render(g); //Slap a 'FrameID' in the lower righthand corner p = new PrintText("Turns: " + Globals.TurnCount, new Vec2(Globals.Simulator.FrameResolution.X - 90, Globals.Simulator.FrameResolution.Y - 20), Brushes.Black, 8); p.Render(g); p = new PrintText("Turns: " + Globals.TurnCount, new Vec2(Globals.Simulator.FrameResolution.X - 89, Globals.Simulator.FrameResolution.Y - 19), Brushes.White, 8); p.Render(g); }