void DoSubdivide() { northEast = new QuadtreeTextureCompression(boundary.NorthEast, map, sourceImage); northWest = new QuadtreeTextureCompression(boundary.NorthWest, map, sourceImage); southEast = new QuadtreeTextureCompression(boundary.SouthEast, map, sourceImage); southWest = new QuadtreeTextureCompression(boundary.SouthWest, map, sourceImage); divided = true; northEast.Subdivide(); northWest.Subdivide(); southEast.Subdivide(); southWest.Subdivide(); }
private void Subdivide() { quadtree.Subdivide(); quadtree.Show(quadtreeTexture); }