Exemple #1
0
 public static Func <bool> DamageCommand(EnemyDummy enemy, int damage)
 {
     return(() => {
         enemy.Damage(damage);
         return true;
     });
 }
Exemple #2
0
        public override void Perform(DefaultHero hero, EnemyDummy enemy)
        {
            var startingPosition = hero.gameObject.transform.position;
            var targetPosition   = startingPosition.With(x: startingPosition.x + 1);

            hero.commands.AddCommand(
                Commands.MoveToCommand(hero.gameObject.transform, targetPosition, movespeed));
            hero.commands.AddCommand(
                Commands.DamageCommand(enemy, damage));
            hero.commands.AddCommand(
                Commands.MoveToCommand(hero.gameObject.transform, startingPosition, movespeed));
        }
        public Enemy Create(EnemyData data, Vector3 position)
        {
            var go = new GameObject(data.Name, typeof(MeshFilter),
                                    typeof(MeshRenderer));

            go.GetComponent <MeshFilter>().mesh       = data.Mesh;
            go.GetComponent <MeshRenderer>().material = data.Material;

            EnemyDummy e = new EnemyDummy(go);

            go.transform.position = position;


            return(e);
        }
        public override void Perform(DefaultHero hero, EnemyDummy enemy)
        {
            var heroTransform  = hero.gameObject.transform;
            var enemyTransform = enemy.gameObject.transform;

            var startingPosition = heroTransform.position;

            var targetPosition = (startingPosition - enemyTransform.position).normalized + enemyTransform.position;

            hero.commands.AddCommand(
                Commands.MoveToCommand(hero.gameObject.transform, targetPosition, movespeed));
            hero.commands.AddCommand(
                Commands.DamageCommand(enemy, damage));
            hero.commands.AddCommand(
                Commands.MoveToCommand(hero.gameObject.transform, startingPosition, movespeed));
        }
        private void Awake()
        {
            boss   = (EnemyDummy) new DummyFactory().Create(bossData, new Vector3(12, 0, 0));
            heroes = new List <DefaultHero>(party.partyHeroes.Count);
            var heroFactory = new DefaultHeroFactory();

            for (int i = 0; i < party.partyHeroes.Count; i++)
            {
                DefaultHero newHero = (DefaultHero)heroFactory.Create(party.partyHeroes[i], i, party.partyHeroes.Count);
                newHero.targetEnemy = boss;
                heroes.Add(newHero);
            }

            manager = new BattleManager(heroes);
            ui      = new GameUI(heroes);
        }
 public abstract void Perform(DefaultHero hero, EnemyDummy enemy);