public List<Skill> GetSkillsFromSkillList(string skills)
        {
            List<Skill> list = new List<Skill>();

            char[] delimiterChars = { ',' };
            string[] skillList = skills.Split(delimiterChars);

            foreach (string s in skillList)
            {
                Skill item = new Skill();
                item = GetSkillBySkillName(s.Trim());
                list.Add(item);
            }

            return list;
        }
        public void GetSkillBySkillName_GetActualSkillByName()
        {
            //Arrange                            
            string skillName = "Twin Slash";
            Skill expected = new Skill{
                CanPassDown =true,
                Description = "Deals light Cut damage to one foe (2 hits)",
                Cost = "18 HP",
                Name ="Twin Slash",
                SkillType =SkillInheritanceType.Physical,
                Type ="Cut"};

            //Act
            var result = model.GetSkillBySkillName(skillName);

            //Assert
            Assert.IsNotNull(result);
            Assert.AreEqual<Skill>(expected, result);
        }
        protected List<Skill> BuildSkillList(StreamReader reader)
        {
            List<Skill> list = new List<Skill>();

            using (TextReader textReader = reader)
            {
                var csv = new CsvReader(textReader);
                while (csv.Read())
                {
                    Skill skill = new Skill();
                    skill.CanPassDown = (csv.GetField<string>("Heritable") == "X") ? true : false;
                    skill.Cost = csv.GetField<string>("Cost");
                    skill.Description = csv.GetField<string>("Description");
                    skill.Name = csv.GetField<string>("Skill");
                    skill.SkillType = (SkillInheritanceType)Enum.Parse(typeof(SkillInheritanceType), csv.GetField<string>("InheritanceType")); 
                    skill.Type = csv.GetField<string>("Type");                    
                    list.Add(skill);
                }
            }

            return list;
        }