// Init()
        public override void Init()
        {
            RC.ClearColor = new float4(0, 0, 0, 1);

            _shaderProgram = RC.CreateShader(Vs, Ps);
            RC.SetShader(_shaderProgram);

            _stereo3D = new Stereo3D(Stereo3DMode.Anaglyph, Width, Height);
            _stereo3D.AttachToContext(RC);

            _exampleLevel = new Level(RC, _shaderProgram, _stereo3D);
        }