Exemple #1
0
 public float LikelihoodOfHavingItemOfType(GameState game, Item item)
 {
     if (ItemsKnownToDracula.Find(card => card.Item == item) != null)
     {
         return NumberOfKnownItemsOfType(item);
     }
     int numberOfUnknownCards = ItemCount - ItemsKnownToDracula.Count();
     if (numberOfUnknownCards == 0)
     {
         return 0F;
     }
     int numberOfItemsUnaccountedFor = game.NumberOfItemsOfType(item) - game.NumberOfRevealedItemsOfType(item);
     return (float)numberOfItemsUnaccountedFor / game.ItemDeck.Count();
 }