public static void OnPostprocessSpriteAtlas(string assetPath)
        {
            var spriteAtlas = AssetDatabase.LoadAssetAtPath <SpriteAtlas>(assetPath);

            if (!CustomAssetPostprocessor.IsNewCreateFile(assetPath))
            {
                return;
            }

            var postprocessorUtils = SoAssetPostprocessorUtils.GetSoAssetPostprocessorUtils();
            var guid = postprocessorUtils.Get(PostprocessorAssetType.SpriteAtlas, assetPath);

            if (string.IsNullOrEmpty(guid))
            {
                return;
            }

            var path = AssetDatabase.GUIDToAssetPath(guid);
            var so   = AssetDatabase.LoadAssetAtPath <SoSpriteAtlasPostprocessor>(path);

            if (so == null)
            {
                so = SoAssetPostprocessor.GetDefault(PostprocessorAssetType.SpriteAtlas) as SoSpriteAtlasPostprocessor;
            }

            SetIncludeInBuild(spriteAtlas);
            SetPackingSettings(spriteAtlas);
            SetTextureSettings(spriteAtlas);
            SetPlatformSettings(spriteAtlas, so);
            EditorUtility.SetDirty(spriteAtlas);
            AssetDatabase.SaveAssets();
        }
 private AssetPostprocessorFolderTab(EditorWindow parent, TreeViewState state) : base(state)
 {
     this.parent = parent;
     showAlternatingRowBackgrounds = true;
     soAssetPostprocessorUtils     = SoAssetPostprocessorUtils.GetSoAssetPostprocessorUtils();
     searchField = new SearchField();
 }
Exemple #3
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 private void Refresh()
 {
     SoAssetPostprocessorUtils.VerifyConfigs();
     folderTab?.Refresh();
     configTab?.Refresh();
     assetListTab?.Refresh();
 }
Exemple #4
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 private AssetListTab(TreeViewState state) : base(state)
 {
     showAlternatingRowBackgrounds = true;
     postprocessorUtils            = SoAssetPostprocessorUtils.GetSoAssetPostprocessorUtils();
     warnIcon      = AssetDatabase.LoadAssetAtPath <Texture2D>("Assets/Editor/AssetPostprocessor/Texture/Warn.png");
     errorIcon     = AssetDatabase.LoadAssetAtPath <Texture2D>("Assets/Editor/AssetPostprocessor/Texture/Error.png");
     searchField   = new SearchField();
     stateContents = new GUIContent[] {
         new GUIContent("None"),
         new GUIContent("Normal"),
         new GUIContent("Warn", warnIcon),
         new GUIContent("Error", errorIcon),
     };
     verticalSplitPercent = 0.7f;
 }
        static bool CompareMaterialSetting(ModelImporter importer, SoModelPostprocessor so, ref string message)
        {
            var same     = true;
            var sameInfo = string.Empty;

            if (importer.importMaterials != so.ImportMaterials)
            {
                same     = false;
                sameInfo = StringUtil.Contact(sameInfo, "\n", "ImportMaterials");
            }

            if (importer.materialLocation != so.MaterialLocation)
            {
                same     = false;
                sameInfo = StringUtil.Contact(sameInfo, "\n", "MaterialLocation");
            }

            if (importer.importMaterials && importer.materialLocation == ModelImporterMaterialLocation.InPrefab)
            {
                var objects = AssetDatabase.LoadAllAssetsAtPath(importer.assetPath);
                if (objects != null && objects.Length > 0)
                {
                    for (int i = 0; i < objects.Length; i++)
                    {
                        if (objects[i] is Material)
                        {
                            var mat = objects[i] as Material;
                            postprocessorUtils = postprocessorUtils ? postprocessorUtils : SoAssetPostprocessorUtils.GetSoAssetPostprocessorUtils();
                            if (postprocessorUtils.ContainsStandardShader(mat.shader.name))
                            {
                                same     = false;
                                sameInfo = StringUtil.Contact(sameInfo, "\n", "Using Standard Shader");
                                break;
                            }
                        }
                    }
                }
            }

            if (!same)
            {
                message = StringUtil.Contact(message, "\n", "<b>Material</b>", sameInfo);
            }

            return(same);
        }
Exemple #6
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        private void OnDeleteSoAssetPostprocessor(string deleteGuid)
        {
            var so          = SoAssetPostprocessorUtils.GetSoAssetPostprocessorUtils();
            var defaultSo   = SoAssetPostprocessor.GetDefault(selectAssetType);
            var defaultGuid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(defaultSo));
            var paths       = so.GetPaths(selectAssetType);

            for (int i = 0; i < paths.Count; i++)
            {
                var path = paths[i];
                var guid = so.Get(selectAssetType, path);
                if (guid == deleteGuid)
                {
                    so.Set(selectAssetType, path, defaultGuid);
                }
            }
        }
Exemple #7
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        public static void OnPreprocessTexture(TextureImporter importer)
        {
            var assetType = (PostprocessorAssetType)(-1);

            if (importer.assetPath.Contains("Sprite"))
            {
                assetType = PostprocessorAssetType.Sprite;
            }
            else if (importer.assetPath.Contains("Texture"))
            {
                assetType = PostprocessorAssetType.Texture;
            }

            if (assetType != PostprocessorAssetType.Sprite && assetType != PostprocessorAssetType.Texture)
            {
                return;
            }

            var postprocessorUtils = SoAssetPostprocessorUtils.GetSoAssetPostprocessorUtils();
            var guid = postprocessorUtils.Get(assetType, importer.assetPath);

            if (string.IsNullOrEmpty(guid))
            {
                return;
            }

            var path = AssetDatabase.GUIDToAssetPath(guid);
            SoTexturePostprocessorBase soPostprocessor = null;

            if (!string.IsNullOrEmpty(path))
            {
                soPostprocessor = AssetDatabase.LoadAssetAtPath <SoTexturePostprocessorBase>(path);
            }

            if (soPostprocessor == null)
            {
                soPostprocessor = SoAssetPostprocessor.GetDefault(assetType) as SoTexturePostprocessorBase;
            }

            importer.textureType = assetType == PostprocessorAssetType.Sprite ? TextureImporterType.Sprite : TextureImporterType.Default;
            SetDefaultSettings(assetType, importer);
            SetPlatformSettings(importer, soPostprocessor);
        }
        public static void OnPostprocessModel(ModelImporter importer)
        {
            postprocessorUtils = postprocessorUtils ? postprocessorUtils : SoAssetPostprocessorUtils.GetSoAssetPostprocessorUtils();
            var guid = postprocessorUtils.Get(PostprocessorAssetType.Model, importer.assetPath);

            if (string.IsNullOrEmpty(guid))
            {
                return;
            }

            var path = AssetDatabase.GUIDToAssetPath(guid);
            var so   = AssetDatabase.LoadAssetAtPath <SoModelPostprocessor>(path);

            if (so == null)
            {
                so = SoAssetPostprocessor.GetDefault(PostprocessorAssetType.Model) as SoModelPostprocessor;
            }

            SetSettings(importer, so);
            Reimport(importer, so);
        }
Exemple #9
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 private AssetPostprocessorConfigTab(TreeViewState state) : base(state)
 {
     soAssetPostprocessorUtils     = SoAssetPostprocessorUtils.GetSoAssetPostprocessorUtils();
     showAlternatingRowBackgrounds = true;
     rowHeight = 25;
 }