public Settings_Funky() { Demonbuddy = new SettingDemonBuddy(); Debug = new SettingDebug(); Grouping = new SettingGrouping(); Fleeing = new SettingFleeing(); Ranges = new SettingRanges(); ItemRules = new SettingItemRules(); Loot = new SettingLoot(); Cluster = new SettingCluster(); Targeting = new SettingTargeting(); Combat = new SettingCombat(); Avoidance = new SettingAvoidance(); LOSMovement = new SettingLOSMovement(); Plugin = new SettingPlugin(); Backtracking = new SettingBacktrack(); BuyPotionsDuringTownRun = false; EnableWaitAfterContainers = false; AfterCombatDelay = 500; OutOfCombatMovement = false; AllowBuffingInTown = false; Class = new ClassSettings(); }