public void GameStopped(ref GameStats lastGame) { if (lastGame.Profiles.Count > 0) { UpdateTotals(ref lastGame); } Logger.WriteProfileTrackerOutput(); }
private void UpdateTotals(ref GameStats lastGame) { lastGame.Profiles.Last().UpdateRangeVariables(); foreach (var item in lastGame.Profiles) { if (!Profiles.Contains(item)) { Profiles.Add(item); } else { Profiles[Profiles.IndexOf(item)].MergeStats(item); } } }
internal bool RefreshGameId() { GameId curgameID = _currentGameId; using (ZetaDia.Memory.AcquireFrame()) { curgameID = ZetaDia.Service.CurrentGameId; } if (!curgameID.Equals(_currentGameId)) { Logger.Write(LogLevel.OutOfCombat, "New Game Started"); //Merge last GameStats with the Total TrackingStats.GameChanged(ref CurrentGameStats); //Create new GameStats CurrentGameStats = new GameStats(); //Update Account Details Bot.Character.Account.UpdateCurrentAccountDetails(); //Clear TrinityLoadOnce Used Profiles! TrinityLoadOnce.UsedProfiles.Clear(); //Clear Interactable Cache Profile.InteractableObjectCache.Clear(); //Clear Health Average ObjectCache.Objects.ClearHealthAverageStats(); //Renew bot Funky.ResetBot(); //Gold Inactivity GoldTimeoutChecker.LastCoinageUpdate = DateTime.Now; _currentGameId = curgameID; return true; } return false; }