public override void DrawCommandGUI() { serializedObject.Update(); AddOption t = target as AddOption; EditorGUILayout.PropertyField(optionTextProp, new GUIContent("Option Text", "Text to display on the option button.")); SequenceEditor.SequenceField(targetSequenceProp, new GUIContent("Target Sequence", "Sequence to execute when this option is selected by the player."), new GUIContent("<Continue>"), t.GetFungusScript()); EditorGUILayout.PropertyField(hideOnSelectedProp, new GUIContent("Hide On Selected", "Hide this option forever once the player has selected it.")); serializedObject.ApplyModifiedProperties(); }
public override void DrawCommandGUI() { serializedObject.Update(); AddOption t = target as AddOption; EditorGUILayout.PropertyField(optionTextProp, new GUIContent("Option Text", "Text to display on the option button.")); BlockEditor.BlockField(targetBlockProp, new GUIContent("Target Block", "Block to execute when this option is selected by the player."), new GUIContent("<Continue>"), t.GetFlowchart()); serializedObject.ApplyModifiedProperties(); base.DrawCommandGUI(); serializedObject.Update(); EditorGUILayout.PropertyField(hideOnSelectedProp, new GUIContent("Hide On Selected", "Hide this option forever once the player has selected it.")); serializedObject.ApplyModifiedProperties(); }