public static DeclareTaskBattlefield Create(int in_calculate, int in_camp, int in_canPathfinding, string in_describe, string in_fillStarcost, string in_goal, int in_goal_map, int in_groupID, int in_id, int in_level_max, int in_level_min, string in_map, string in_name, string in_num, int in_openUI, string in_rewards_1, string in_rewards_2, string in_rewards_3, string in_rewards_4, string in_rewards_5, string in_star, int in_task_type)
        {
            DeclareTaskBattlefield tmp = new DeclareTaskBattlefield();

            tmp._calculate      = in_calculate;
            tmp._camp           = in_camp;
            tmp._canPathfinding = in_canPathfinding;
            tmp._describe       = in_describe;
            tmp._fillStarcost   = in_fillStarcost;
            tmp._goal           = in_goal;
            tmp._goal_map       = in_goal_map;
            tmp._groupID        = in_groupID;
            tmp._id             = in_id;
            tmp._level_max      = in_level_max;
            tmp._level_min      = in_level_min;
            tmp._map            = in_map;
            tmp._name           = in_name;
            tmp._num            = in_num;
            tmp._openUI         = in_openUI;
            tmp._rewards_1      = in_rewards_1;
            tmp._rewards_2      = in_rewards_2;
            tmp._rewards_3      = in_rewards_3;
            tmp._rewards_4      = in_rewards_4;
            tmp._rewards_5      = in_rewards_5;
            tmp._star           = in_star;
            tmp._task_type      = in_task_type;

            return(tmp);
        }
        public static void SetData()
        {
            if (_dataCaches == null && LuaEnv.isLoadLuaCfg)
            {
                long startTime = DateTime.Now.Ticks;
                Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataTaskBattlefield");
                if (dic == null)
                {
                    LuaEnv.SharedLuaEnv.DoString("DataTaskBattlefield = require 'Lua/Config/DataTaskBattlefield'");
                    dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataTaskBattlefield");
                }

                if (dic != null)
                {
                    _dataCaches = new Dictionary <int, DeclareTaskBattlefield>();
                    foreach (var item in dic)
                    {
                        DeclareTaskBattlefield tmp = new DeclareTaskBattlefield();
                        tmp.Calculate      = item.Value[0];
                        tmp.Camp           = item.Value[1];
                        tmp.CanPathfinding = item.Value[2];
                        tmp.Describe       = CfgStringLua.Get(item.Value[3]);
                        tmp.FillStarcost   = CfgStringLua.Get(item.Value[4]);
                        tmp.Goal           = CfgStringLua.Get(item.Value[5]);
                        tmp.GoalMap        = item.Value[6];
                        tmp.GroupID        = item.Value[7];
                        tmp.Id             = item.Value[8];
                        tmp.LevelMax       = item.Value[9];
                        tmp.LevelMin       = item.Value[10];
                        tmp.Map            = CfgStringLua.Get(item.Value[11]);
                        tmp.Name           = CfgStringLua.Get(item.Value[12]);
                        tmp.Num            = CfgStringLua.Get(item.Value[13]);
                        tmp.OpenUI         = item.Value[14];
                        tmp.Rewards1       = CfgStringLua.Get(item.Value[15]);
                        tmp.Rewards2       = CfgStringLua.Get(item.Value[16]);
                        tmp.Rewards3       = CfgStringLua.Get(item.Value[17]);
                        tmp.Rewards4       = CfgStringLua.Get(item.Value[18]);
                        tmp.Rewards5       = CfgStringLua.Get(item.Value[19]);
                        tmp.Star           = CfgStringLua.Get(item.Value[20]);
                        tmp.TaskType       = item.Value[21];

                        _dataCaches.Add(item.Key, tmp);
                    }
                }
                Record(startTime, DateTime.Now.Ticks, "TaskBattlefield");
            }
            if (_dataCaches == null && _fillDataCallBack != null)
            {
                if (_dataCaches == null)
                {
                    long startTime = DateTime.Now.Ticks;
                    _dataCaches = new Dictionary <int, DeclareTaskBattlefield>();
                    _fillDataCallBack(_dataCaches);
                    Record(startTime, DateTime.Now.Ticks, "TaskBattlefield");
                }
            }
        }