public TestBattleZone(int width, int height) { zoneNumber = -3; this.width = width; this.height = height; setDrawLocation(new Vector2(0, 0)); createLists(); level1 = new CollisionMap(height, width); collisionMap.Add(level1); level1Trans = new TransitionMap(height, width); transitionMap.Add(level1Trans); level1TrafficMap = new TrafficMap(height, width); trafficMap.Add(level1TrafficMap); level1EnemyMap = new EnemyMap(height, width); enemyMap.Add(level1EnemyMap); fillLevel1(); fillLevel1Trans(); createSpawners(); }
public TestZone(int width, int height) { zoneNumber = -1; this.width = width; this.height = height; setDrawLocation(new Vector2(0, 0)); createLists(); //levels.Add(Image.FromFile("../../../Images/Zones/TestGrassZoneFloor1.png")); //levels.Add(Image.FromFile("../../../Images/Zones/TestGrassZoneFloor2.png")); level1 = new CollisionMap(height, width); level2 = new CollisionMap(height, width); collisionMap.Add(level1); collisionMap.Add(level2); level1Trans = new TransitionMap(height, width); level2Trans = new TransitionMap(height, width); transitionMap.Add(level1Trans); transitionMap.Add(level2Trans); fillLevel1(); fillLevel2(); fillLevel1Trans(); fillLevel2Trans(); level1TrafficMap = new TrafficMap(height, width); level2TrafficMap = new TrafficMap(height, width); trafficMap.Add(level1TrafficMap); trafficMap.Add(level2TrafficMap); fillLevel1TrafficMap(); level1EnemyMap = new EnemyMap(height, width); level2EnemyMap = new EnemyMap(height, width); enemyMap.Add(level1EnemyMap); enemyMap.Add(level2EnemyMap); }