public FugamClientForm() { InitializeComponent(); _gsm = new GameStateManager(mainPanel.Width,mainPanel.Height); Graphics g = mainPanel.CreateGraphics(); _gsm.StartGame(g); LevelIO.SetPath(); }
public GameState(GameStateManager gsm) { this.gsm = gsm; }
public GEngine(GameStateManager gsm,Graphics graphics) { this._gsm = gsm; this._panelGraphics = graphics; }
public Level1(GameStateManager gsm) : base(gsm) { }
public BeginState(GameStateManager gsm) : base(gsm) { background = new Bitmap(Resources.titlescreen); }