public IEnumerable<AssetFile> Write(AssetPath asset)
 {
     if (asset.IsBinary())
     {
         return writeBinary(asset);
     }
     
     // TODO -- have to deal with the [package]:scripts/
     // think it'll just be testing
     return writeTextualAsset(asset);
 }
 public bool Write(AssetPath asset, Action<IEnumerable<AssetFile>> writeHeaders)
 {
     if (asset.IsBinary())
     {
         return writeBinary(asset, writeHeaders).Any();
     }
     
     // TODO -- have to deal with the [package]:scripts/
     // think it'll just be testing
     return writeTextualAsset(asset, writeHeaders).Any();
 }