public static void Initialize (CCGameView gameView) { GameView = gameView; var contentSearchPaths = new List<string> () { "Fonts", "Sounds" }; #if __IOS__ contentSearchPaths.Add("Sounds/iOS/"); #else // android contentSearchPaths.Add("Sounds/Android/"); #endif contentSearchPaths.Add("Images"); GameView.ContentManager.SearchPaths = contentSearchPaths; // We use a lower-resolution display to get a pixellated appearance int width = 384; int height = 512; GameView.DesignResolution = new CCSizeI (width, height); InitializeAudio(); var scene = new TitleScene (GameView); GameView.Director.RunWithScene (scene); }
private void HandleTouchesBegan(List <CCTouch> arg1, CCEvent arg2) { if (hasGameEnded) { var newScene = new TitleScene(GameController.GameView); GameController.GoToScene(newScene); } }
private void HandleTouchesBegan(List<CCTouch> arg1, CCEvent arg2) { if(hasGameEnded) { var newScene = new TitleScene(GameController.GameView); GameController.GoToScene(newScene); } }