public void CopyLocal(SIProps copyFrom)
        {
            WILocalProps p = copyFrom.Local;

            //copying values is a pain in the ass but it's way faster than anything else
            Local.ActiveRadius       = p.ActiveRadius;
            Local.BaseCurrencyValue  = p.BaseCurrencyValue;
            Local.CauseOfDestruction = p.CauseOfDestruction;
            Local.ChunkPosition.CopyFrom(p.ChunkPosition);
            Local.CraftedByPlayer    = p.CraftedByPlayer;
            Local.DisplayNamerScript = p.DisplayNamerScript;
            Local.FreezeOnSleep      = p.FreezeOnSleep;
            Local.FreezeOnStartup    = p.FreezeOnStartup;
            Local.FreezeTimeout      = p.FreezeTimeout;
            Local.HasInitializedOnce = p.HasInitializedOnce;
            Local.HudTargetScript    = p.HudTargetScript;
            Local.IsStackContainer   = p.IsStackContainer;
            Local.LightOffset.CopyFrom(p.LightOffset);
            Local.LightTemplateName = p.LightTemplateName;
            Local.Mode         = p.Mode;
            Local.PreviousMode = p.PreviousMode;
            if (Local.RemoveItemSkills.Count > 0)
            {
                Local.RemoveItemSkills.Clear();
            }
            Local.RemoveItemSkills.AddRange(p.RemoveItemSkills);
            Local.StackNamerScript = p.StackNamerScript;
            Local.StolenGoods      = p.StolenGoods;
            Local.Subcategory      = p.Subcategory;
            Local.Transform.CopyFrom(p.Transform);
            Local.UseAsContainerInInventory = p.UseAsContainerInInventory;
            Local.VisibleDistance           = p.VisibleDistance;
            //Local = ObjectClone.Clone <WILocalProps>(copyFrom.Local);
        }
 public void CopyLocalNames(SIProps copyFrom)
 {
     Name.DisplayName           = copyFrom.Name.DisplayName;
     Name.FileName              = copyFrom.Name.FileName;
     Name.FileNameIncrement     = copyFrom.Name.FileNameIncrement;
     Name.QuestName             = copyFrom.Name.QuestName;
     Name.StackName             = copyFrom.Name.StackName;
     Name.AutoIncrementFileName = copyFrom.Name.AutoIncrementFileName;
 }
        public void CopyName(SIProps copyFrom)
        {
            WIName n = copyFrom.Name;

            Name.AutoIncrementFileName = n.AutoIncrementFileName;
            Name.DisplayName           = n.DisplayName;
            Name.FileName          = n.FileName;
            Name.FileNameIncrement = n.FileNameIncrement;
            Name.PackName          = n.PackName;
            Name.PrefabName        = n.PrefabName;
            Name.QuestName         = n.QuestName;
            Name.StackName         = n.StackName;
            //Name = ObjectClone.Clone <WIName>(copyFrom.Name);
        }
 public void CopyGlobalNames(SIProps copyFrom)
 {
     Name.PackName   = copyFrom.Name.PackName;
     Name.PrefabName = copyFrom.Name.PrefabName;
 }