public IShieldQueryWithIntersects Intersects(Vector3 start, Vector3 end, bool invert = false) { return(ShieldQueryUtils.Intersects(Shields, start, end, _map, invert)); }
public IShieldQueryWithIntersects Intersects(Vector3 start, Vector3 end, bool invert = false) { return(ShieldQueryUtils.Intersects(Shields, start, end, _map, invert)); }