private void frametimer_Tick(object sender, System.EventArgs e) { CheckInputs(); player1.UpdateJump(); player1.UpdateTongue(); player1.CheckCollisions(); lblP1.Text = player1.points.ToString(); if (players > 1) { player2.UpdateJump(); player2.UpdateTongue(); player2.CheckCollisions(); lblP2.Text = player2.points.ToString(); } if (players == 3) { player3.UpdateJump(); player3.UpdateTongue(); player3.CheckCollisions(); lblP3.Text = player3.points.ToString(); } flies.RemoveEaten(); flies.Move(); Invalidate(true); }