public void Shoot() { if (bullets > 0) { bullets--; Bullet shot = new Bullet(Position, this.rotation, bulletTexture, this.spriter, this.graphics, this is Player, shotsFired, this); shot.speed = bulletSpeed; shotsFired.Add(shot); shooting = true; timer = 0; } }
public void Shoot() { Bullet shot = new Bullet(this.Position, this.rotation, BulletTexture, this.Spriter, this.graphics); ShotsFired.Add(shot); shooting = true; timer = 0; }