private bool Import() { GameObject existingPrefab = AssetDatabase.LoadAssetAtPath <GameObject>(GetPrefabPath()); ShowProgress("Parsing POF file", 0); model = POFModelParser.Parse(originalFilePath); ImportTextures(); CreateMaterialAssets(); CreateMeshAssets(); CreatePrefabs(existingPrefab); return(true); }
private POFModelParser() { model = new POFModel(); }