/// <summary> /// 是否包含Sprite /// </summary> /// <param name="index"></param> /// <returns></returns> public bool HasSprite(int index) { return(_texture.HasParam(index)); }
/// <summary> /// 资源包中是否包含资源 /// </summary> /// <param name="name"></param> /// <returns></returns> public override bool HasAsset(string name) { return(_textureExt.HasParam(name)); }