/// <summary>
        /// 初始化Shader;
        /// </summary>
        private void InitShader()
        {
            //Shader初始化;
            AssetBundle shaderAssetBundle = AssetBundleMgr.Instance.LoadShaderAssetBundle();

            if (shaderAssetBundle != null)
            {
                shaderAssetBundle.LoadAllAssets();
                Shader.WarmupAllShaders();
                LogHelper.Print("[ResourceMgr]Load Shader and WarmupAllShaders Success!");
            }
            else
            {
                LogHelper.PrintError("[ResourceMgr]Load Shader and WarmupAllShaders failure!");
            }
            AssetBundleMgr.Instance.UnloadMirroring(AssetType.Shader, "Shaders");
        }
        /// 初始化Shader;
        private void InitShader()
        {
            //Shader初始化;
            var shaderAssetBundle = AssetBundleMgr.singleton.LoadShaderAssetBundle();

            if (shaderAssetBundle != null)
            {
                shaderAssetBundle.LoadAllAssets();
                Shader.WarmupAllShaders();
                LogHelper.Print("[ResourceMgr]Load Shader and WarmupAllShaders Success!");
            }
            else
            {
                LogHelper.PrintError("[ResourceMgr]Load Shader and WarmupAllShaders failure!");
            }
            //AssetBundleMgr.Instance.UnloadMirroring(FilePathHelper.shaderAssetBundleName);
        }