Exemple #1
0
        protected void OnTick(float dt)
        {
            _isUpdating = true;
//			CLog.Log ("_listSchedulerEntity.count:"+_listSchedulerEntity.Count);
            for (int i = 0; i < _listSchedulerEntity.Count; i++)
            {
                SchedulerEntity entity = _listSchedulerEntity [i];
                if (entity.state == SchedulerEntityState.Error)
                {
                    continue;
                }
                if (entity.state == SchedulerEntityState.ToDoAction)
                {
                    try
                    {
                        if (!entity.OnTick(dt))
                        {
                            entity.state = SchedulerEntityState.ToRemove;

                            SchedulerEntity RemoveEntity = _pool.GetObject();
                            RemoveEntity.Init(entity.handler);
                            RemoveEntity.state = SchedulerEntityState.ToRemove;
                            _listOperateEntity.Add(RemoveEntity);
                        }
                    }
                    //捕获异常,防止有异常后整个scheduler全部卡死
                    catch (System.Exception ex)
                    {
                        entity.state = SchedulerEntityState.Error;
                        CLog.LogError(ex.Message + "\n" + ex.StackTrace);
                    }
                }
            }
            _isUpdating = false;
            for (int i = 0; i < _listOperateEntity.Count; i++)
            {
                SchedulerEntity entity = _listOperateEntity [i];
                if (entity.state == SchedulerEntityState.ToAdd)
                {
                    AddScheduler(entity.handler, entity.delay, entity.times);
                }
                else if (entity.state == SchedulerEntityState.ToRemove)
                {
                    RemoveScheduler(entity.handler);
                }
                _pool.SaveObject(entity);
            }
            _listOperateEntity.Clear();
        }