Exemple #1
0
        void AssetTab()
        {
            bool isValidAsset      = IsValidAsset(_selectedAsset);
            bool isValidSceneAsset = IsValidSceneAsset(_selectedAsset);

            GUILayout.BeginHorizontal();
            GUILayout.Space(10f);
            _selectedAsset = EditorGUILayout.ObjectField(GUIContent.none, _selectedAsset, typeof(Object), true);
            GUILayout.Space(10f);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(10f);
            _includePlugins = GUILayout.Toggle(_includePlugins, "Include Plugin Folders");
            GUILayout.Space(10f);
            GUILayout.EndHorizontal();


            EditorGUILayout.Space();
            EditorGUI.BeginDisabledGroup(!isValidAsset);

            if (GUILayout.Button("Find References In Prefabs"))
            {
                List <ReferenceFinder.AssetReference> references = ReferenceFinder.FindReferencesInPrefabs(_selectedAsset, _includePlugins);
                for (int i = 0; i < references.Count; i++)
                {
                    Debug.Log(references[i].Obj.name + "\n" + references[i].Path, references[i].Obj);
                }
            }

            if (GUILayout.Button("Find References In Scriptable Objects"))
            {
                List <ReferenceFinder.AssetReference> references = ReferenceFinder.FindReferencesInScriptableObjects(_selectedAsset, _includePlugins);
                for (int i = 0; i < references.Count; i++)
                {
                    Debug.Log(references[i].Obj.name + "\n" + references[i].Path, references[i].Obj);
                }
            }

            if (GUILayout.Button("Find References In All Assets"))
            {
                List <ReferenceFinder.AssetReference> references = ReferenceFinder.FindReferencesInAssets(_selectedAsset, _includePlugins);
                for (int i = 0; i < references.Count; i++)
                {
                    Debug.Log(references[i].Obj.name + "\n" + references[i].Path, references[i].Obj);
                }
            }

            EditorGUI.BeginDisabledGroup(!isValidSceneAsset);

            if (GUILayout.Button("Find References In Current Scene"))
            {
                List <ReferenceFinder.AssetReference> references = ReferenceFinder.FindReferencesInCurrentScene(_selectedAsset);
                for (int i = 0; i < references.Count; i++)
                {
                    Debug.Log(references[i].Obj.name + "\n" + references[i].Path, references[i].Obj);
                }
            }

            if (GUILayout.Button("Find References In All Scenes"))
            {
                List <ReferenceFinder.AssetReference> references = ReferenceFinder.FindReferencesInAllScenes(_selectedAsset, _includePlugins);
                for (int i = 0; i < references.Count; i++)
                {
                    Debug.Log(references[i].Path.Substring(references[i].Path.LastIndexOf('/') + 1) + "\n" + references[i].Path, references[i].Scene);
                }
            }

            if (GUILayout.Button("Count References In All Scenes"))
            {
                List <Tuple <SceneAsset, int> > counts = ReferenceFinder.CountReferencesInScenes(_selectedAsset);
                for (int i = 0; i < counts.Count; i++)
                {
                    Debug.Log(counts[i].First.name + ": " + counts[i].Second, counts[i].First);
                }
            }

            EditorGUI.EndDisabledGroup();
            EditorGUI.EndDisabledGroup();
        }
Exemple #2
0
        void FieldTab()
        {
            bool isComponent        = IsValidComponent(_selectedAsset);
            bool isScriptableObject = IsValidScriptableObject(_selectedAsset);

            Type      type  = null;
            FieldInfo field = null;

            if (isScriptableObject || isComponent)
            {
                _selectedAsset = EditorGUILayout.ObjectField(new GUIContent("Script"), _selectedAsset, typeof(MonoScript), false);

                type = (_selectedAsset as MonoScript).GetClass();
                FieldInfo[] fields = TypeUtils.GetSerializedFields(type);

                if (fields.Length > 0)
                {
                    _selectedFieldIndex = EditorGUILayout.Popup("Field", _selectedFieldIndex, fields.Select(f => f.Name).ToArray());
                    field = fields[_selectedFieldIndex];
                }
                else
                {
                    EditorGUILayout.LabelField("Field", "Script has no fields");
                }
            }
            else
            {
                _selectedAsset = EditorGUILayout.ObjectField(new GUIContent("Script"), null, typeof(MonoScript), false);
                EditorGUILayout.LabelField("Field", "NO SCRIPT SELECTED");
            }

            _includePlugins = EditorGUILayout.Toggle(new GUIContent("Include Plugin Folders"), _includePlugins);


            EditorGUILayout.Space();

            EditorGUI.BeginDisabledGroup(!isComponent);

            if (GUILayout.Button("Find Values In Prefabs"))
            {
                List <ReferenceFinder.ValueReference> references = ReferenceFinder.FindReferencesInPrefabs(type, field, _includePlugins);
                for (int i = 0; i < references.Count; i++)
                {
                    Debug.Log(references[i].ValueString + "\n" + references[i].Path, references[i].Obj);
                }
            }

            EditorGUI.EndDisabledGroup();
            EditorGUI.BeginDisabledGroup(!isScriptableObject);

            if (GUILayout.Button("Find Values In Scriptable Objects"))
            {
                List <ReferenceFinder.ValueReference> references = ReferenceFinder.FindReferencesInScriptableObjects(type, field, _includePlugins);
                for (int i = 0; i < references.Count; i++)
                {
                    Debug.Log(references[i].ValueString + "\n" + references[i].Path, references[i].Obj);
                }
            }
            EditorGUI.EndDisabledGroup();

            EditorGUI.BeginDisabledGroup(!isComponent);


            if (GUILayout.Button("Find Values In Current Scene"))
            {
                List <ReferenceFinder.ValueReference> references = ReferenceFinder.FindComponentFieldValuesInCurrentScene(type, field);
                for (int i = 0; i < references.Count; i++)
                {
                    Debug.Log(references[i].ValueString + "\n" + references[i].Path, references[i].Obj);
                }
            }

            if (GUILayout.Button("Find Values In All Scenes"))
            {
                List <ReferenceFinder.ValueReference> references = ReferenceFinder.FindComponentFieldValuesInAllScenes(type, field, _includePlugins);
                for (int i = 0; i < references.Count; i++)
                {
                    Debug.Log(references[i].ValueString + "\n" + references[i].Path, references[i].Scene);
                }
            }
            EditorGUI.EndDisabledGroup();
        }