static int GetPoolManager(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 0);
         Framework.PoolManager o = Framework.Utility.LuaHelper.GetPoolManager();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int Recyle(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         Framework.PoolManager obj = (Framework.PoolManager)ToLua.CheckObject <Framework.PoolManager>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
         obj.Recyle(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetGameObject(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Framework.PoolManager obj = (Framework.PoolManager)ToLua.CheckObject <Framework.PoolManager>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         UnityEngine.GameObject o = obj.GetGameObject(arg0);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int CreatePool(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         Framework.PoolManager obj = (Framework.PoolManager)ToLua.CheckObject <Framework.PoolManager>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
         int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
         Framework.GameObjectPool o = obj.CreatePool(arg0, arg1, arg2);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }