static int GetPoolManager(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); Framework.PoolManager o = Framework.Utility.LuaHelper.GetPoolManager(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Recyle(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Framework.PoolManager obj = (Framework.PoolManager)ToLua.CheckObject <Framework.PoolManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); obj.Recyle(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Framework.PoolManager obj = (Framework.PoolManager)ToLua.CheckObject <Framework.PoolManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject o = obj.GetGameObject(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CreatePool(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); Framework.PoolManager obj = (Framework.PoolManager)ToLua.CheckObject <Framework.PoolManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); Framework.GameObjectPool o = obj.CreatePool(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }