static int WriteFloat(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Framework.LuaBuffer obj = (Framework.LuaBuffer)ToLua.CheckObject <Framework.LuaBuffer>(L, 1);
         float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         obj.WriteFloat(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #2
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    static int WriteFloat(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.LuaBuffer.WriteFloat");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 2);
            Framework.LuaBuffer obj = (Framework.LuaBuffer)ToLua.CheckObject <Framework.LuaBuffer>(L, 1);
            float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.WriteFloat(arg0);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }