static int _CreateFramework_GameObjectPool(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); Framework.GameObjectPool obj = new Framework.GameObjectPool(arg0, arg1, arg2); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: Framework.GameObjectPool.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RecyleToPool(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Framework.GameObjectPool obj = (Framework.GameObjectPool)ToLua.CheckObject <Framework.GameObjectPool>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.RecyleToPool(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Framework.GameObjectPool obj = (Framework.GameObjectPool)ToLua.CheckObject <Framework.GameObjectPool>(L, 1); UnityEngine.GameObject o = obj.GetGameObject(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetPool(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Framework.PoolManager obj = (Framework.PoolManager)ToLua.CheckObject <Framework.PoolManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); Framework.GameObjectPool o = obj.GetPool(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_PoolRoot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Framework.GameObjectPool obj = (Framework.GameObjectPool)o; UnityEngine.Transform ret = obj.PoolRoot; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index PoolRoot on a nil value")); } }
static int get_RecyleHandler(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Framework.GameObjectPool obj = (Framework.GameObjectPool)o; System.Action <UnityEngine.GameObject> ret = obj.RecyleHandler; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index RecyleHandler on a nil value")); } }
static int set_RecyleHandler(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Framework.GameObjectPool obj = (Framework.GameObjectPool)o; System.Action <UnityEngine.GameObject> arg0 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2); obj.RecyleHandler = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index RecyleHandler on a nil value")); } }
static int CreatePool(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); Framework.PoolManager obj = (Framework.PoolManager)ToLua.CheckObject <Framework.PoolManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); Framework.GameObjectPool o = obj.CreatePool(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }