public static void HandleEnumCharactersResult(CharacterSession session)
        {
            var gameAccount = session.GameAccount;
            var charList = DB.Character.Where<Character>(c => c.GameAccountId == gameAccount.Id);

            var enumCharactersResult = new Packet(ServerMessage.EnumCharactersResult);

            enumCharactersResult.PutBit(1);
            enumCharactersResult.PutBit(0);

            enumCharactersResult.Flush();

            enumCharactersResult.Write(charList.Count);
            enumCharactersResult.Write(0);

            foreach (var c in charList) 
            {
                var guid = new SmartGuid { Type = GuidType.Player, MapId = (ushort)c.Map, CreationBits = c.Guid };
                var guildGuid = new SmartGuid { Type = GuidType.Guild, CreationBits = c.GuildGuid };

                enumCharactersResult.Write(guid);
                enumCharactersResult.Write(c.ListPosition);
                enumCharactersResult.Write(c.Race);
                enumCharactersResult.Write(c.Class);
                enumCharactersResult.Write(c.Sex);
                enumCharactersResult.Write(c.Skin);
                enumCharactersResult.Write(c.Face);
                enumCharactersResult.Write(c.HairStyle);
                enumCharactersResult.Write(c.HairColor);
                enumCharactersResult.Write(c.FacialHairStyle);
                enumCharactersResult.Write(c.Level);
                enumCharactersResult.Write(c.Zone);
                enumCharactersResult.Write(c.Map);
                enumCharactersResult.Write(c.X);
                enumCharactersResult.Write(c.Y);
                enumCharactersResult.Write(c.Z);
                enumCharactersResult.Write(guildGuid);
                enumCharactersResult.Write(c.CharacterFlags);
                enumCharactersResult.Write(c.CustomizeFlags);
                enumCharactersResult.Write(c.Flags3);
                enumCharactersResult.Write(c.PetCreatureDisplayId);
                enumCharactersResult.Write(c.PetLevel);
                enumCharactersResult.Write(c.PetCreatureFamily);
                enumCharactersResult.Write(0);
                enumCharactersResult.Write(0);

                for (var i = 0; i < 23; i++)
                {
                    enumCharactersResult.Write(0);
                    enumCharactersResult.Write(0);
                    enumCharactersResult.Write<byte>(0);
                }

                enumCharactersResult.PutBits(c.Name.Length, 6);
                enumCharactersResult.PutBit(1);
                enumCharactersResult.PutBit(0);

                enumCharactersResult.Write(c.Name);
            }

            session.Send(enumCharactersResult);
        }
        public static void HandleDeleteChar(CharacterSession session, SmartGuid guid)
        {
            var gameAccount = session.GameAccount;
            var deleteChar = new Packet(ServerMessage.DeleteChar);

            if (DB.Character.Delete<Character>(c => c.Guid == guid.Low && c.GameAccountId == gameAccount.Id))
                deleteChar.Write(CharDeleteCode.Success);
            else
                deleteChar.Write(CharDeleteCode.Failed);

            session.Send(deleteChar);
        }