public SelectorPannel(Screen parent, ContentManager c,GuideBlock g)
        {
            this.ParentScreen = parent;
            this.GameResolution = parent.GameResolution;
            this.WindowResolution = parent.WindowResolution;
            this.contentManager = c;
            this.guide = g;
            this.IsDrawn = true;
            this.IsUpdated = true;
            this.ChildScreens = null;
            this.state = States.showing;
            this.currentButton = null;
            this.Color = new Color(200, 200, 200, 255);

            this.PositionBox = new Rectangle(0, -300, 1920, 400);
            addButtons();
        }
        public override void update(Utilities.GameTime time)
        {
            Vector2i mouse = Game1.getMousePosition();
            switch (state)
            {
                case States.showing:
                    this.PositionBox.y += 25;
                    if (PositionBox.y > 0)
                    {
                        PositionBox.y = 0;
                        state = States.shown;
                        onStateChanged();
                    }
                    break;

                case States.hiding:
                    this.PositionBox.y -= 25;
                    if (PositionBox.y < -400)
                    {
                        PositionBox.y = -400;
                        state = States.hidden;
                        onStateChanged();
                        this.IsDrawn = false;
                    }
                    break;
            }

            foreach (SelectorButton b in buttons)
            {
                b.update();

                if (currentButton != null)
                {
                    if (Utils.checkMouseCollision(mouse.X, mouse.Y, b.positionBox) && !b.Equals(currentButton))
                    {
                        currentButton.onMouseLeave();
                        b.onMouseOver();
                        currentButton = b;
                    }
                }
                else if (Utils.checkMouseCollision(mouse.X, mouse.Y, b.positionBox))
                {
                    b.onMouseOver();
                    currentButton = b;
                }
            }

            if (currentButton != null && !Utils.checkMouseCollision(mouse.X, mouse.Y, currentButton.positionBox))
            {
                currentButton.onMouseLeave();
                currentButton = null;
            }
        }
        public override void Dispose()
        {
            foreach (SelectorButton b in buttons)
                b.Dispose();
            this.buttons.Clear();
            this.buttons = null;

            this.currentButton = null;

            this.guide = null;

            this.ParentScreen = null;
        }