/// <summary> /// Initializes a new instance of the <see cref="Matrix3"/> class using a given matrix. /// </summary> public Matrix3(Matrix3 m) { _m11 = m.M11; _m12 = m.M12; _m13 = m.M13; _m21 = m.M21; _m22 = m.M22; _m23 = m.M23; _m31 = m.M31; _m32 = m.M32; _m33 = m.M33; }
/// <summary> /// Transforms a given vector by a matrix. /// </summary> /// <param name="matrix">A <see cref="Matrix3"/> instance.</param> /// <param name="vector">A <see cref="Vector3"/> instance.</param> /// <returns>A new <see cref="Vector3"/> instance containing the result.</returns> public static Vector3 operator *(Matrix3 matrix, Vector3 vector) { return(Matrix3.Transform(matrix, vector)); }
public static Vector3 operator *(Vector3 rkPoint, Matrix3 rkMatrix) { return(Matrix3.Transpose(rkMatrix) * rkPoint); }
/// <summary> /// Subtracts a scalar from a matrix. /// </summary> /// <param name="matrix">A <see cref="Matrix3"/> instance.</param> /// <param name="scalar">A single-precision floating-point number.</param> /// <returns>A new <see cref="Matrix3"/> instance containing the difference.</returns> public static Matrix3 operator -(Matrix3 matrix, float scalar) { return(Matrix3.Subtract(matrix, scalar)); }
/// <summary> /// Multiplies two matrices. /// </summary> /// <param name="left">A <see cref="Matrix3"/> instance.</param> /// <param name="right">A <see cref="Matrix3"/> instance.</param> /// <returns>A new <see cref="Matrix3"/> instance containing the result.</returns> public static Matrix3 operator *(Matrix3 left, Matrix3 right) { return(Matrix3.Multiply(left, right)); }
/// <summary> /// Subtracts a matrix from a matrix. /// </summary> /// <param name="left">A <see cref="Matrix3"/> instance.</param> /// <param name="right">A <see cref="Matrix3"/> instance.</param> /// <returns>A new <see cref="Matrix3"/> instance containing the difference.</returns> public static Matrix3 operator -(Matrix3 left, Matrix3 right) { return(Matrix3.Subtract(left, right)); }
/// <summary> /// Adds a matrix and a scalar. /// </summary> /// <param name="matrix">A <see cref="Matrix3"/> instance.</param> /// <param name="scalar">A single-precision floating-point number.</param> /// <returns>A new <see cref="Matrix3"/> instance containing the sum.</returns> public static Matrix3 operator +(float scalar, Matrix3 matrix) { return(Matrix3.Add(matrix, scalar)); }
/// <summary> /// Adds two matrices. /// </summary> /// <param name="left">A <see cref="Matrix3"/> instance.</param> /// <param name="right">A <see cref="Matrix3"/> instance.</param> /// <returns>A new <see cref="Matrix3"/> instance containing the sum.</returns> public static Matrix3 operator +(Matrix3 left, Matrix3 right) { return(Matrix3.Add(left, right)); }
/// <summary> /// Transforms a given vector by a matrix and put the result in a vector. /// </summary> /// <param name="matrix">A <see cref="Matrix3"/> instance.</param> /// <param name="vector">A <see cref="Vector3"/> instance.</param> /// <param name="result">A <see cref="Vector3"/> instance to hold the result.</param> public static void Transform(Matrix3 matrix, Vector3 vector, ref Vector3 result) { result.X = (matrix.M11 * vector.X) + (matrix.M12 * vector.Y) + (matrix.M13 * vector.Z); result.Y = (matrix.M21 * vector.X) + (matrix.M22 * vector.Y) + (matrix.M23 * vector.Z); result.Z = (matrix.M31 * vector.X) + (matrix.M32 * vector.Y) + (matrix.M33 * vector.Z); }
public static Quaternion fromEulerAnglesZYX(float z, float y, float x) { return(new Quaternion(Matrix3.fromEulerAnglesZYX(z, y, x))); }