private void onMouseLeave(MenuButton b) { if (MouseLeave != null) MouseLeave(this, new ButtonMouseEventArgs { Button = b }); }
public override void update(Utilities.GameTime time) { Vector2i mouse = Game1.getMousePosition(); foreach (MenuButton b in buttons) { if (currentButton != null) { if (Utils.checkMouseCollision(mouse.X, mouse.Y, b.TextBox) && !b.Equals(currentButton)) { onMouseLeave(currentButton); onMouseEnter(b); currentButton = b; } } else if (Utils.checkMouseCollision(mouse.X, mouse.Y, b.TextBox)) { onMouseEnter(b); currentButton = b; } } if (currentButton != null && !Utils.checkMouseCollision(mouse.X, mouse.Y, currentButton.TextBox)) { onMouseLeave(currentButton); currentButton = null; } }
private void onMouseEnter(MenuButton b) { if (MouseEnter != null) MouseEnter(this, new ButtonMouseEventArgs { Button = b }); }
public void addButtons(MenuButton[] buttons) { foreach (MenuButton b in buttons) this.buttons.Add(b); setButtons(); }