Exemple #1
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        public static FixVector Normalize(FixVector value)
        {
            FixVector result;

            FixVector.Normalize(ref value, out result);
            return(result);
        }
Exemple #2
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        public static FixVector operator *(FP value1, FixVector value2)
        {
            FixVector result;

            FixVector.Multiply(ref value2, value1, out result);
            return(result);
        }
Exemple #3
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        public static FixVector Divide(FixVector value1, FP scaleFactor)
        {
            FixVector result;

            FixVector.Divide(ref value1, scaleFactor, out result);
            return(result);
        }
Exemple #4
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        public static FixVector Multiply(FixVector value1, FP scaleFactor)
        {
            FixVector result;

            FixVector.Multiply(ref value1, scaleFactor, out result);
            return(result);
        }
Exemple #5
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        public static FixVector operator +(FixVector value1, FixVector value2)
        {
            FixVector result;

            FixVector.Add(ref value1, ref value2, out result);
            return(result);
        }
Exemple #6
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        public static FixVector operator -(FixVector value1, FixVector value2)
        {
            FixVector result;

            FixVector.Subtract(ref value1, ref value2, out result);
            return(result);
        }
Exemple #7
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        public static FixVector operator /(FixVector value1, FP value2)
        {
            FixVector result;

            FixVector.Divide(ref value1, value2, out result);
            return(result);
        }
Exemple #8
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        public static FixVector Max(FixVector value1, FixVector value2)
        {
            FixVector result;

            FixVector.Max(ref value1, ref value2, out result);
            return(result);
        }
Exemple #9
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        public static FixVector Cross(FixVector vector1, FixVector vector2)
        {
            FixVector result;

            FixVector.Cross(ref vector1, ref vector2, out result);
            return(result);
        }
Exemple #10
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        public static FixVector Negate(FixVector value)
        {
            FixVector result;

            FixVector.Negate(ref value, out result);
            return(result);
        }
Exemple #11
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        public static void Normalize(ref FixVector value, out FixVector result)
        {
            FP num2 = ((value.x * value.x) + (value.y * value.y)) + (value.z * value.z);
            FP num  = FP.One / FP.Sqrt(num2);

            result.x = value.x * num;
            result.y = value.y * num;
            result.z = value.z * num;
        }
Exemple #12
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        public static FixVector Scale(FixVector vecA, FixVector vecB)
        {
            FixVector result;

            result.x = vecA.x * vecB.x;
            result.y = vecA.y * vecB.y;
            result.z = vecA.z * vecB.z;

            return(result);
        }
Exemple #13
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        public override bool Equals(object obj)
        {
            if (!(obj is FixVector))
            {
                return(false);
            }
            FixVector other = (FixVector)obj;

            return(((x == other.x) && (y == other.y)) && (z == other.z));
        }
Exemple #14
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        public static void Cross(ref FixVector vector1, ref FixVector vector2, out FixVector result)
        {
            FP num3 = (vector1.y * vector2.z) - (vector1.z * vector2.y);
            FP num2 = (vector1.z * vector2.x) - (vector1.x * vector2.z);
            FP num  = (vector1.x * vector2.y) - (vector1.y * vector2.x);

            result.x = num3;
            result.y = num2;
            result.z = num;
        }
Exemple #15
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 static FixVector()
 {
     one      = new FixVector(1, 1, 1);
     zero     = new FixVector(0, 0, 0);
     left     = new FixVector(-1, 0, 0);
     right    = new FixVector(1, 0, 0);
     up       = new FixVector(0, 1, 0);
     down     = new FixVector(0, -1, 0);
     back     = new FixVector(0, 0, -1);
     forward  = new FixVector(0, 0, 1);
     MinValue = new FixVector(FP.MinValue);
     MaxValue = new FixVector(FP.MaxValue);
 }
Exemple #16
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        public static void Swap(ref FixVector vector1, ref FixVector vector2)
        {
            FP temp;

            temp      = vector1.x;
            vector1.x = vector2.x;
            vector2.x = temp;

            temp      = vector1.y;
            vector1.y = vector2.y;
            vector2.y = temp;

            temp      = vector1.z;
            vector1.z = vector2.z;
            vector2.z = temp;
        }
Exemple #17
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 public static FP Angle(FixVector a, FixVector b)
 {
     return(FP.Acos(a.normalized * b.normalized) * FP.Rad2Deg);
 }
Exemple #18
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 public static void Max(ref FixVector value1, ref FixVector value2, out FixVector result)
 {
     result.x = (value1.x > value2.x) ? value1.x : value2.x;
     result.y = (value1.y > value2.y) ? value1.y : value2.y;
     result.z = (value1.z > value2.z) ? value1.z : value2.z;
 }
Exemple #19
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 public static FP Distance(FixVector v1, FixVector v2)
 {
     return(FP.Sqrt((v1.x - v2.x) * (v1.x - v2.x) + (v1.y - v2.y) * (v1.y - v2.y) + (v1.z - v2.z) * (v1.z - v2.z)));
 }
Exemple #20
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 public static FP Dot(FixVector vector1, FixVector vector2)
 {
     return(FixVector.Dot(ref vector1, ref vector2));
 }
Exemple #21
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 public static FP Dot(ref FixVector vector1, ref FixVector vector2)
 {
     return(((vector1.x * vector2.x) + (vector1.y * vector2.y)) + (vector1.z * vector2.z));
 }
Exemple #22
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 public static FP operator *(FixVector value1, FixVector value2)
 {
     return(FixVector.Dot(ref value1, ref value2));
 }
Exemple #23
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 public static void Add(ref FixVector value1, ref FixVector value2, out FixVector result)
 {
     result.x = value1.x + value2.x;
     result.y = value1.y + value2.y;
     result.z = value1.z + value2.z;
 }
Exemple #24
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 public static void Divide(ref FixVector value1, FP scaleFactor, out FixVector result)
 {
     result.x = value1.x / scaleFactor;
     result.y = value1.y / scaleFactor;
     result.z = value1.z / scaleFactor;
 }
Exemple #25
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 public static void Negate(ref FixVector value, out FixVector result)
 {
     result.x = -value.x;
     result.y = -value.y;
     result.z = -value.z;
 }
Exemple #26
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 public static FixVector Lerp(FixVector from, FixVector to, FP percent)
 {
     return(from + (to - from) * percent);
 }
Exemple #27
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 public static FixVector Abs(FixVector other)
 {
     return(new FixVector(FP.Abs(other.x), FP.Abs(other.y), FP.Abs(other.z)));
 }
Exemple #28
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 public static void Multiply(ref FixVector value1, FP scaleFactor, out FixVector result)
 {
     result.x = value1.x * scaleFactor;
     result.y = value1.y * scaleFactor;
     result.z = value1.z * scaleFactor;
 }
Exemple #29
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 public void Scale(FixVector other)
 {
     this.x = x * other.x;
     this.y = y * other.y;
     this.z = z * other.z;
 }
Exemple #30
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 public static void Subtract(ref FixVector value1, ref FixVector value2, out FixVector result)
 {
     result.x = value1.x - value2.x;
     result.y = value1.y - value2.y;
     result.z = value1.z - value2.z;
 }